Transcript
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Music.
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Hello and welcome to this month's episode, or I guess this bi-weekly,
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I think we're gonna do this bi-weekly now, bi-weekly episode of The Game Papas.
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I'm Uncle Dad, and with me as always in this is the ever so beautiful man,
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the collector, professional, the one and only Retro Gaming Nomad. What's up, man?
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I'm doing okay, man. I got a little sick at the beginning of the year,
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so I spent my New Year's in bed, essentially, but I'm recovered now,
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getting back into it, got my energy back so i'm doing all right how are you
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you know i've been good i've been busy uh we've been traveling a lot we've also
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been sick a lot so you know just that time of season i guess,
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i'm excited to talk to you about actually disclaimer this is one of the one
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of the few episodes that doesn't have any alcohol talk in it huh well yeah true
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because i'm doing dry january it's january right now i'm doing dry january although
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i do have a beer i'm drinking a Heineken Zero.
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It's a beer. I honestly do. I actually prefer this.
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If people are like, dude, you must be crazy.
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Try it. I actually like Heineken Zero better than regular Heineken.
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Even though it doesn't have the alcohol, the taste, it's a better beer, man. Sorry. Wow.
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Heineken, you should sponsor us. You can be the exclusive sponsor for TGP.
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But only the Zero. I don't know, man. They sponsor dogfights and I don't know if I'm done with that.
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Well, maybe not the Zero brand, right? Maybe the Zero brand is a clean one.
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Yeah, okay. Zero means no dogfights.
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Zero dogfights here.
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But speaking of dogfights.
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Let's talk about... No, I'm kidding. What kind of segue is that?
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We got Michael Vick as a guest or something?
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You know, a lot of people forgot about that. Not to get too sidetracked,
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Like, a lot of people have forgotten about that whole thing.
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Bro, I get it, man. That was... But you know what's not too dark is your love
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for Sega classic video games.
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And today's episode is going to be a little bit of a tribute,
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if you will, to the newly announced Sega classics that were announced during
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the Sega... No, no, I'm sorry, sorry.
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The Video Game Awards. That was late last year, I believe.
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Yeah, super excited because, as I've been saying probably for the past...
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God, almost past 10 years.
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But some of these titles you're looking at probably a couple of decades now.
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I always felt every time Sega announced a new Sonic game, I would be like, why?
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They have such a rich history in some of these like games, classic games from
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their past that they haven't really revisited.
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Probably since, you know, the Genesis Game Gear days, made some of them Sega
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Saturn, and they were just forgot about.
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And then once Sega went solely software, it seems like all they did was Sonic,
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Sonic, Sonic, at least in-house.
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There were a couple of releases that were third party that Sega was kind of involved with.
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But it was usually, you know, just one or two franchises, man.
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And some of these franchises that I grew up on, a lot of people grew up on,
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back in the 8-bit and 16-bit era were just kind of like thrown to the wayside
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and just kind of forgot about.
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So when they announced some of the games that are coming out that they're working
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on at least, and just recently we found out, you did some research and found
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out they just did a couple patents on some new stuff,
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new old stuff, if you will, coming out. Now I'm super excited.
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Like I had to go change my underwear, man, because I'm like so, so hyped up for this.
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But I'm Also cautious. I'm also cautious. So let's I don't know.
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You want to announce the original games that they had announced and then we'll
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get into the new ones that they just got patents for.
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Yeah, so let's talk about what was announced during that trailer.
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That trailer, they announced the following games.
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Now, these games have been, I think, and we'll probably talk about that in a
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second, is some of them have seen a lot of days since way back.
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But there's one of them or two of them that haven't really had a sequel in a very long time.
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So the games announced were Jet Set Radio, Crazy Taxi, Streets of Rage,
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Golden Axe, and Shinobi.
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Now just just uh not to
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sidetrack too much on this but what is
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your favorite of those that were released that were announced
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oh man that's so hard
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oh that's so hard i i i can't choose out of all of them i would say jet set
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and probably shinobi because i ever since the the original arcade shinobi i
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think 85 86 when it first came out i was just enthralled plus,
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i was young at the time so i was super into ninjas like anything ninja related i was i was like into,
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now we're playing ninja in my backyard dressing on all black and use my i don't
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know i think my dad's dress socks to put put over our our our face and like
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wrap around our head or scarves like that just to make our own ninja suits because
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he didn't have that stuff back then but man i and shinobi i I love the arcade game.
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And then they released the Revenge of Shinobi, which was console only.
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It's called Super Shinobi in Japan.
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There's a little trick, by the way. If you take the cartridge out of the American
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one, pop it back in and hit reset, it'll say Super Shinobi. Little tidbit.
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But yeah, Revenge of Shinobi. I can even give you guys the code to get Unlimited
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Shurikens or Ninja Stars.
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Go to the option screen, Revenge of Shinobi. Go down to Shurikens and it asks
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you how much you want to start with. Put it to zero, double zero,
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and you wait about eight seconds.
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And that double zero will then make a sound, go do-do-do-do-do,
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and it'll shrink to an infinity symbol.
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And now you have unlimited shurikens.
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Wow. You're welcome. Cheat corner.
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You're welcome, guys. Code corner. There we go. I like that. Code corner.
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Yeah, man. So I can't decide between the two because I love the Shinobi series.
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They even made one you know, they came out with Shinobi 3. Then there's the
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Shadow Dancer, which is kind of a side story.
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They made one for Sega Saturn called Shinobi Legions, which was it was good. It wasn't great.
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I still think Revenge of Shinobi was probably the best of the series.
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It came out with a 3DS title, which was actually pretty good.
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Made not in-house by Sega, but they were second-party in that one.
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And then the PS2 version of Shinobi, which I really did not care for at all.
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I know a lot of people say it was hard as hell.
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It was super repetitive. I thought it could have been done better.
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But it was playable. It was cool. It wasn't great.
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And then, that was it. it's been gone since yeah and i'm excited because a new
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one that they showed animated it looks like kind of like the messenger man and
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then my other one jet set radio that that one was,
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revolutionary i think for me just because it had you know that graffiti that that hip-hop.
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Influence on there there was so much you could do the original dreamcast version
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with a vmu you're able to even if you had the means hook it up to your computer
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and create your own tags and and put it onto the VMU.
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I mean, it was awesome. The soundtrack is legendary.
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And then they did the sequel on the original Xbox, Jet Set Radio Future.
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Some of the systems were packed in with that one.
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And just overall, just phenomenal game. And that was the game that kind of spawned cell shading.
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You know what I mean? Which was borrowed so much from them. Yeah,
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it was just revolutionary, man.
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Now, for Jet Set Radio, can you tell the audience about the sequel,
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Jet Set Future? Like, more in-depth about that?
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So jet set radio the jet set
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radio future it played very much
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the same but they they kind of they
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kind of simplified the graffiti tagging
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so on the original dreamcast version when you went to go tag your your your
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piece your mural whatever you want to call it there's always these these like
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bad cops coming after you the whole time trying to stop you right and you had
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a certain and a limited time to do basically a configuration with the analog stick.
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And so when you got up to the wall, it would tell you what to do.
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So you'd go from bottom to left to spray this, and then you had to go left to
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right, and then more of the paint would come out, and you had a limited time
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to do it before these batty tops, if you will, came and busted you for doing graffiti.
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And that put an element of kind of anxiety in there, kind of like playing Resident Evil Nemesis.
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You know, Nemesis is constantly coming after you.
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When they did Jet Set Radio Future, they simplified it, where it was just a button press.
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And I didn't really care for it that much, but they did clean up a lot of the control.
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Very much a much bigger game, but I thought they lost a little bit of the originality,
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especially with how the vmu interacted with jet set radio on the first first
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one or in in america they call it jet grind radio because i guess there was
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a patent already for jet set had to do with like some some actual like remember
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that it was like some actual radio was called a jet set radio and they still
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had the patent on it so they couldn't call it that or some shit like that
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and they changed up the soundtrack but all the soundtracks whether it was japanese
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one the american one radio future it was dope i mean i that was the first time
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i heard dragula you know And then I'm like, when I first saw The Matrix,
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and they had Dragula in that one scene in the club, I was like,
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oh, that's from Jet Set right there, dude.
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I wouldn't say it introduced me to Rob Zombie, but,
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got me to listen to more of his music i guess and yeah
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that was pretty cool but just that was tight though man
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it was really cool really really good
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game i loved that game when that came out but it's
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funny because i played it not that long ago and it's good it's good but it doesn't
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to me it's like kind of what you said about the simplicity of it it doesn't
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hold up as much as the version version is pretty fun still but the xbox version
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in my opinion is kind of meh,
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it's good, it's not a bad game it just needs a lot of,
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I don't know, it's just too simple like you said it lost a little bit of its flavor absolutely,
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now I'm curious in your mind talking about the classic remake do you think that
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they're going to keep it simple or do you think they're going to go back to
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the original roots of it see, I don't know man because this is what concerns
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me because when I said I was very excited but.
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Cautiously optimistic at the same time was because a lot of those developers, like Hitmaker,
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you know, the Sega in-house, AM3, like AM2, a lot of these development teams
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that made these games are either no longer, or a lot of those developers have
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moved on to other development teams.
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So am I excited for this? Yeah, if they do it the right way.
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So one of the games that you brought up was like Streets of Rage.
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And you know the latest streets of rage 4 was done correctly i mean i thought
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they did a very good job with that and it wasn't it wasn't sega it was who was it it was lizard cube.
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Dot emu and guard crush that all like co-developed that game but you could tell
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there were fans of the original especially streets of rage 2 which probably
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my favorite beat-em-up like ever and one one of the best soundtracks,
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you know, ever to this day, definitely,
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in my opinion, the best 16 bit soundtrack ever made.
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And if they, if they do it right, it's going to be, it's going to be good.
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But you know, like, like that team did streets of rage, but who knows,
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man, with these new ones, I hope it's, I hope it's not a money grab.
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That's what I'm hoping. Cause there's a, there's a lot of Sega fans out there
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that have been waiting for this kind of stuff, man.
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You know, you, you bring up Shinobi to anybody. I named my dog Shinobi, you know what I mean?
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That's how big a fan I am, But you bring this up to some of the classic gamers
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and some of the ones that know about this story.
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The story of shinobi and and the main character joe
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musashi it builds a lot of hype so man i
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hope they do it right yeah you know what's interesting about you
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talking about streets of rage and talking about these games
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is that what concerns me is that we're also in a world where nostalgia but you
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know nostalgia is money right now right and everyone's that nostalgic feeling
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again right like oh man i remember that blah blah even the people who probably
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don't game anymore right and they're like oh man i used to love playing streets
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of rage and now they see the new one they'll buy buy it, whatever. Right.
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And I think the problem with is kind of what you said about the money grab thing,
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no matter what, there is a little bit of element to that though.
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Right. Like in some respects, these are kind of money grabs.
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I mean, would you not agree with that a little bit? Oh, for sure.
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And, and I, I think it's a fit when it becomes an official money grab,
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it's when there's no thought depth or feeling into the game.
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That's when it truly becomes a a money grab we you
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know if if they announce it yeah absolutely because
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they realized somebody finally got smart at sega
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and realized like hey man we got these franchises just sitting
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there let's bring some of that back and right away it sounds like a money grab
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and and and somewhat it is because they haven't really created anything new
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but i think at the same time they realize how many times can we go to the well
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with sonic man you know and and the last and the last couple Well,
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Sonic games are actually pretty good.
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You know, the Frontiers wasn't bad. It was a cool 3D game.
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And then they went 2D with the Sega All-Stars or whatever, and they realized what they had.
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I think, if anything, Sonic was more of a money grab than anything because they
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know they can make their money on Sonic.
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And with the hype of the movie, Sonic 1 and Sonic 2 did very well,
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and that brought the popularity back. But I think it's a smart decision.
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I think it's a genius decision if they do it right. They have to do it.
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Yeah, I think that's always the challenge, though, right? It's like,
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can they do it right? Can they make it good?
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Can they make it enjoyable for all? Because, you know, you also can't just think
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about the retro game, right?
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It also has to be the new game or two, right? The kid coming up,
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playing with his family, right? All that.
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I mean, that's the geniusness of Pokemon, right? That Pokemon's a game you can
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literally play with your family, your whole entire generation of kids, right?
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Because you're like, this is what I played as a kid, right? Yeah, exactly.
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The parents, you know, well, the kids that originally played you know,
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red and blue and yellow, they're parents now.
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And so when they see the re-release, I could, I could download this digital.
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All this brings, brings me back.
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And then Starlight and Violet come out and they play pretty much the same.
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And, but they get their kids involved in it, you know? And it's like,
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and they're, you know, it's essentially made for boys, girls,
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adults, kids, and anybody can play this game.
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So, you know, I, as you know, working in the industry and i
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sell pokemon games you
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know i'm selling pokemon games to dedicated like 45
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year old 50 year old men they're not getting it for their kids they're getting
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it for them you know what i mean and that and that's and and i think i think
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sega could have did that you know and and and the situation might have been
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different you know i don't know if they would it would have stopped them from
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getting out of the hardware market but you you'd think about the Dreamcast days,
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and a lot of people hold the Dreamcast to their heart, as do I,
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but that thing was only out for, what, two and a half years before they pulled the plug on it.
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But look at all the games they could have. What if they did a Streets of Rage
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for the Dreamcast, for a player? You know what I mean? What if they did a Shinobi game on that?
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They maximized, for sure, Crazy Taxi, but, you know, their old mascot before Sonic came, Alex Kidd.
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What if they did a solid Alex Kidd 2D platform, you know? Even going back to
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the Saturn, you did it, and they didn't.
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And it just, it wasn't marketed well. And it was just like, Sega was just a
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poorly run company back then, man.
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And they just, they let all these gems go, man. And I just, man,
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I hope they do it right. I can't stress that enough.
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I hope they do it right. Because if they don't, I'll be the first one to freaking,
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freaking perfect you, man. Dude.
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You'll come on the show and tell them. Oh, man. I hold these games.
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That's my childhood, man. So, good memories. I don't want to turn them into bad ones.
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Yeah you know so speaking about going into crazy taxi
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crazy taxi is also one of those ones that kind of really didn't have
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a long life either it did the dreamcast one one and
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two and then it went on to three on the original xbox
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but that was kind of about it they didn't really and i think the third one was
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like a las vegas themed one right yeah yeah it was a las vegas casino one and
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it played really well it just was kind of towards the end i think of of the
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xbox Live, I think, in the middle or towards the end of Xbox.
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And, you know, I think the 360 was already being announced and everybody was
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waiting for the new consoles at the time.
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And I don't think that game got to shine as much as it should have.
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Yeah, it was a good game, man.
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It was a PC Taxi 3 High Roller, I believe it was called. And then they had little,
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side ones, like on the, I think the Game Boy Advance had a Crazy Taxi 1 Fanfare, I think it was called.
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Something like that. I forgot what it was called. but i mean
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even those played okay but yeah man it was
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then it was just gone it was just
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gone and i remember playing crazy taxi the first time i played crazy taxi man was
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in the arcade i had there was a sit-down arcade unit
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in one of the malls in in pleasant california and i would go there it was a
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dollar to play and i just got so addicted to that game once the japanese version
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came out i went out and got a japanese dreamcast and crazy taxi because it was
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all in english and I played the crap out of the game.
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Because the minigames, anybody who's played Crazy Taxi knows the minigames on
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Crazy Taxi was where it was at, man.
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And I will, to this day, I'll do a,
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I'll do a speed run against anybody on that game. Give me two weeks.
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I was like, wait a minute.
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I just recently played. I just recently played number two and was doing the mini games on it, man.
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And I forgot how good I was at that game and how much I suck now.
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But yeah, because, you know, the Dreamcast controller, it doesn't have two analog sticks.
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The original one, at least. They made a newer one that kind of does.
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But I'm so used to two analog sticks now that going back to just buttons on
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the right side, you've got to kind of like retrain but yeah,
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man, great times with Crazy Taxi Man. Good soundtrack too.
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Oh, I was going to say, I was just going to ask you about that.
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Do you remember the soundtrack? You remember the soundtrack being a lot of fun?
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Yeah, man. That's when you started. Yeah, yeah, yeah, yeah. And you're just like going.
289
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And it's the classic cheesy Sega voiceover is like let's go for a ride. Let's go.
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You know, depending on was it BD Joe or whatever his name was?
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It depended on who the taxi driver was and the different cars and stuff.
292
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It was sick, man. That game was fun.
293
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Oh, man. You saying the names of the game, wow. The names of the characters
294
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that just brought me back, wow.
295
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Because I haven't really thought about those characters in forever.
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You say that, you're like, wow.
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Those were like, yeah, wow, okay. No, and it's funny because there was a game
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that came out pseudo-recently called called taxi rush i think taxi yeah and
299
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it was it was basically crazy taxi right yeah.
300
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Yeah not us yeah it was it was broken it was definitely broken so i i was excited
301
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for it i got it and when i played i was like man this place pretty damn close to crazy taxi too,
302
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except the challenge wasn't there it was so easy and it got boring and i think
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that's that's what what kind of kept Crazy Taxi kind of too,
304
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I don't know, just challenging, absolutely,
305
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but kept you coming back was because you had to gain a lot of skill in that game to advance.
306
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You had to. I guess unless you put on easy mode. But even easy mode,
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you would run out of time and stuff.
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You need to pick up the right fare and go the right distance and all that stuff
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and know how to do the brake turbo, brake turbo, brake gas, brake gas to make
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your car go fast. So if you didn't know how to do that, you were dead on that new one, taxi rush.
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You didn't really have to do that. And it just got boring for me, man.
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I played probably a good, I finished the game and I even put it on the harder
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setting and it just, it was no challenge to me.
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So I was like valiant effort. And you could tell there were fans.
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The developers were definitely fans of crazy taxi and they, and they did a,
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they did a good rendition of their own. It just, it just didn't have the magic that crazy taxi did.
317
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Oh, for sure. And I wanted to quickly bring up about Crazy Taxi and their game.
318
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So, you know, it starts with the arcade, then it goes into Crazy Taxi 1 and
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2 and High Roller. But you brought up the other one.
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So there's a Game Boy Advance version called Catch a Ride.
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Catch a Ride, yep. And then there's a PSP version.
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Yep. Yes. The Fair Wars, which is basically a part of 1 and 2.
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And then, did you know these two? There was a free-to-play mobile game called City Rush,
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rush crazy taxi city rush i didn't
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know about that there's another one another mobile game
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called crazy taxi tycoon which came
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out in 2017 crazy taxi
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tycoon i am not familiar with the first
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one i am familiar with but i think at that time i
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still had a blackberry so i couldn't play it i had to have a smartphone that's funny
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i actually still had a palm pilot for some reason and
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i don't know oh on pilots
333
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so crazy taxi
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thank you for taking us down that that that lane pun intended and let's go to
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we did streets of rage now we did you know so let's do let's do what's the other
336
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one not gone yeah so golden axe i've always been a fan of ever since the original arcade.
337
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Two-player, beat-em-up. Another game that if you played today,
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it's more just nostalgic.
339
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It doesn't really hold up to the newer, you know, hack and slashers.
340
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But it was fun. And then there was a little side story that I really liked.
341
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It was called Golden Axe Warrior, and that was made on the Sega Master System.
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And that was essentially Sega's version of The Legend of Zelda,
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the very very first Legend of Zelda, and it played extremely well.
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Highly sought after from collectors.
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And then Golden Axe 2, which never came in the arcade. That was strictly straight to console.
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And that one played very well. Very much like how Revenge of Snowbee was a great,
347
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a really, really good arcade game, but the home console part two just took it to the next level.
348
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I think Golden Axe 2 was like that for me.
349
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Awesome game. Then there was...
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I hate to bring it up, man, but the terrible I didn't care for it.
351
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I believe it was Xbox 360.
352
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Was it called Golden Axe Rider or something like that?
353
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I'm looking at it right now. It's called Beast Rider. Beast Rider. Golden Axe Beast Rider.
354
00:23:33,558 --> 00:23:36,318
God, that game was terrible. I'm sorry. If anybody likes that game,
355
00:23:36,418 --> 00:23:39,598
I'm sorry, guys. First off, Golden Axe has always been at least a two-player game.
356
00:23:40,218 --> 00:23:43,738
Right. Minus Golden Axe Warrior, which it was on the Master System.
357
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I understand you couldn't do two-player, although they did do Golden Axe on
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the Master System, a two-player. It was more popular in Brazil.
359
00:23:51,798 --> 00:23:55,258
But yeah, I tried to play that game. I was like, dude, this is not Golden Axe, man.
360
00:23:55,878 --> 00:24:00,758
This is not Golden Axe. You mean the side-scroller Golden Axe beat-em-up style?
361
00:24:01,158 --> 00:24:06,318
So on this new one, I really, really hope they do an animated hand-drawn style.
362
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I think that would be sick. And dude, make it four-player on one screen like
363
00:24:12,258 --> 00:24:13,138
they did Streets of Rage 4.
364
00:24:13,638 --> 00:24:17,678
Will there be probably too much stuff on the screen? Yeah. Yeah, but I'm all for it, man.
365
00:24:18,598 --> 00:24:21,498
Now, I thought they showed gameplay of Golden Axe on that trailer.
366
00:24:22,158 --> 00:24:25,878
I can't remember. I probably got too excited and just freaked out.
367
00:24:26,558 --> 00:24:29,018
Yeah, I'm pretty sure they did. And if I remember correctly,
368
00:24:29,238 --> 00:24:31,258
it was like, it looked 3D, if I remember correctly.
369
00:24:32,018 --> 00:24:36,238
3D polygons? Ah, because I know they showed Shinobi and that was hand-drawn.
370
00:24:36,638 --> 00:24:39,738
And that was good because I really liked the messenger. And you could tell anybody
371
00:24:39,738 --> 00:24:42,098
who played the messenger, you could tell they borrowed.
372
00:24:42,278 --> 00:24:45,278
They were fans of Shinobi. Definitely Revenge of Shinobi.
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And I don't want to just go ahead.
374
00:24:49,618 --> 00:24:55,038
No, go ahead. I don't want to talk about Shinobi without mentioning the phenomenal
375
00:24:55,038 --> 00:24:57,518
Game Gear versions of Shinobi.
376
00:24:57,938 --> 00:25:04,118
It is literally called the GG Shinobi single player, but there are puzzle elements onto it.
377
00:25:04,238 --> 00:25:12,958
And very much how God, how can I how Kirby like Kirby? you can kind of suck
378
00:25:12,958 --> 00:25:15,878
people up and then gain their powers or whatever, and you have different abilities.
379
00:25:16,278 --> 00:25:19,598
You couldn't really suck people up with Shinobi, but you could choose different Shinobi.
380
00:25:19,658 --> 00:25:23,258
So there was like a red one, a blue one, and they all had their different characteristics.
381
00:25:23,358 --> 00:25:24,698
Like one through the shurikens.
382
00:25:24,958 --> 00:25:27,498
Another one had a had a.
383
00:25:28,651 --> 00:25:33,471
Through bombs. Another one could climb the walls. He had claws. He'd climb the wall.
384
00:25:33,851 --> 00:25:38,451
Another one had this grappling hook. And depending on the level,
385
00:25:38,551 --> 00:25:41,431
you would have to change to that different Shinobi, that different ability.
386
00:25:41,611 --> 00:25:45,711
And you can go back to those maps once you unlock the other character and get
387
00:25:45,711 --> 00:25:49,591
into different rooms you couldn't get into before, a la Metroid,
388
00:25:49,911 --> 00:25:53,391
once you get different weapons and stuff. Dude, those games were fantastic.
389
00:25:53,911 --> 00:25:57,591
If you guys got a Game Gear or you got an emulator, later, play those games,
390
00:25:57,671 --> 00:26:00,551
man. They're great single player games. But back to Golden Axe.
391
00:26:01,211 --> 00:26:04,451
Speaking of Golden Axe and Game Gear, there's a great Game Gear version too,
392
00:26:04,491 --> 00:26:08,891
at least I thought it was. The Axe Battler. Do you remember that? Yep. Axe Battler.
393
00:26:10,351 --> 00:26:13,751
Definitely playable. I just remember once there was a bunch of people on the
394
00:26:13,751 --> 00:26:17,111
screen, the thing slowed down to like 10 frames a second, maybe.
395
00:26:17,331 --> 00:26:21,231
But yeah, it was a playable game, man. They did good with the technology that
396
00:26:21,231 --> 00:26:23,491
they had at the time, man. That's what I'm talking about.
397
00:26:23,791 --> 00:26:27,271
They just let these games kind of go to the wayside and just these
398
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franchises and just did nothing with them well if
399
00:26:30,171 --> 00:26:33,071
we're also talking about golden axe you can't forget about the duel i know you
400
00:26:33,071 --> 00:26:40,131
must have played that i did obviously my my least favorite i is a fighting game
401
00:26:40,131 --> 00:26:44,671
it was you know during the era where street fighter was out and everybody's
402
00:26:44,671 --> 00:26:48,251
capitalizing on on fighting games i think mortal combat had just come out,
403
00:26:49,140 --> 00:26:52,620
I don't know. When it came to the fighters, other than Virtua Fighter,
404
00:26:52,820 --> 00:26:57,420
maybe Last Bronx, but those one-on-one fighting games, 2D fighting games,
405
00:26:57,580 --> 00:27:00,620
I didn't think Sega was very good at. I didn't like that one.
406
00:27:00,960 --> 00:27:04,000
And then what was the other one they made? Eternal Champions or something like that?
407
00:27:04,640 --> 00:27:07,140
Oh, yeah, yeah. Eternal Champions, yeah. Yeah.
408
00:27:08,400 --> 00:27:09,680
I don't know, man. There's some
409
00:27:09,680 --> 00:27:13,320
people that like that game. They had the weird-ass fatalities on that one.
410
00:27:13,400 --> 00:27:16,860
But I just couldn't get into it, man. Good ideas, but I just couldn't get into those.
411
00:27:18,260 --> 00:27:21,920
It's it's funny too with talking about their fighting games because i feel like
412
00:27:21,920 --> 00:27:28,120
some people like literally like love eternal champions yeah and i don't get
413
00:27:28,120 --> 00:27:31,840
it man we we used to play it because i got it and i eventually got it on sega
414
00:27:31,840 --> 00:27:34,780
cd i think i have a 32x version too,
415
00:27:35,460 --> 00:27:39,500
only because i got them at like super cheap prices because i and my some of
416
00:27:39,500 --> 00:27:42,700
my friends come over and we play it but i think it was just the fact that we
417
00:27:42,700 --> 00:27:45,400
were so into fighting games we We need something different than Street Fighter.
418
00:27:45,420 --> 00:27:47,580
We played the hell out of Street Fighter 2.
419
00:27:47,860 --> 00:27:50,940
The hell out of Mortal Kombat 1. And it was just like, okay, what else is there?
420
00:27:51,420 --> 00:27:55,760
Oh, those Eternal Champions. And I remember Clay Fighter had come out at the
421
00:27:55,760 --> 00:27:59,320
time. And then Time Killers. You remember Time Killers, dude?
422
00:27:59,500 --> 00:28:02,460
You could kill somebody in one blow as soon as the game started.
423
00:28:02,540 --> 00:28:06,320
Just hit the buttons, like saw his face off. And it's like, game over. You're like, what?
424
00:28:06,580 --> 00:28:10,780
You used to play that in the arcade. I found out the move, and I would kill
425
00:28:10,780 --> 00:28:13,020
people in one move, and there goes your quarter.
426
00:28:13,180 --> 00:28:17,820
You know what I mean? and I was like, oh man, people used to get so pissed off at me.
427
00:28:18,340 --> 00:28:22,760
What a sucky game. I don't know, man. That could do, that could get a good remake.
428
00:28:23,760 --> 00:28:26,040
TimeKillers, right? TimeKillers is what it's called, right? Yeah,
429
00:28:26,040 --> 00:28:31,360
TimeKillers. I think it did. I think did Limited Run or something like that? I think somebody did.
430
00:28:32,620 --> 00:28:36,200
They did? Did they redo it? Let me see. I think you're right.
431
00:28:36,340 --> 00:28:39,080
Let me check real quick. I'm pretty sure, though, that somebody did do that.
432
00:28:40,480 --> 00:28:41,180
TimeKillers... Thanks for watching!
433
00:28:41,911 --> 00:28:49,311
Time killers that's so funny let's see time killers 1992.
434
00:28:51,471 --> 00:28:55,591
Ports uh i guess not okay thank god.
435
00:28:57,751 --> 00:29:02,891
I remember you were this one caveman dude he looked like he looked like the
436
00:29:02,891 --> 00:29:08,191
hannah barbara caveman guy and one of his moves instead of throwing a fireball
437
00:29:08,191 --> 00:29:10,531
he had like this his mellet, the spiked mellet on.
438
00:29:10,851 --> 00:29:15,471
And I remember he would pull a stone out of nowhere and hit it like a baseball
439
00:29:15,471 --> 00:29:17,631
bat at you. And that was essentially his fireball.
440
00:29:17,911 --> 00:29:20,731
I was like, God, this is so bad, dude. This is so bad.
441
00:29:21,871 --> 00:29:26,511
But I gotta admit, we had fun with it. Oh, of course, dude. How could you not?
442
00:29:26,571 --> 00:29:27,611
I love bad shit like that.
443
00:29:29,811 --> 00:29:33,711
Okay, so let's talk about, we got all those out the way, but let's talk about
444
00:29:33,711 --> 00:29:37,971
Streets of Rage really fast, because you gotta bring up the horrible Xbox game that came out.
445
00:29:40,031 --> 00:29:42,891
Streetwise yeah yeah thank god
446
00:29:42,891 --> 00:29:46,071
they didn't call it streets of rage but it is
447
00:29:46,071 --> 00:29:49,351
essentially the spiritual successor to the
448
00:29:49,351 --> 00:29:53,371
streets of rage franchise and i got
449
00:29:53,371 --> 00:29:56,391
to meet the guy who voiced the main character
450
00:29:56,391 --> 00:29:59,211
i forgot i please forgive me i forgot
451
00:29:59,211 --> 00:30:02,211
his name i got to meet him he would yeah he
452
00:30:02,211 --> 00:30:05,831
was at he was at one of our conventions at work you
453
00:30:05,831 --> 00:30:08,631
know and i said i have to correct us right now
454
00:30:08,631 --> 00:30:11,531
streetwise actually isn't a street of rage game
455
00:30:11,531 --> 00:30:15,251
it's a final fight game yeah but final
456
00:30:15,251 --> 00:30:18,171
fight was capcom this was actually made by sega i
457
00:30:18,171 --> 00:30:22,031
don't care what they say it was a it was a it was a streets of rage spiritual successor
458
00:30:22,031 --> 00:30:29,711
okay okay a lot of make sure yeah yeah capcom did final fight but you never
459
00:30:29,711 --> 00:30:32,671
know i mean it was during that time where there was rumors that capcom and sega
460
00:30:32,671 --> 00:30:36,671
were gonna remember a while ago it was like capcom and sega were gonna kind
461
00:30:36,671 --> 00:30:38,691
of team up and and possibly release a console.
462
00:30:38,911 --> 00:30:41,211
Remember that? It was after the Dreamcast.
463
00:30:41,711 --> 00:30:48,871
Yeah, there was like some rumors kind of swirling around that them and it was
464
00:30:48,871 --> 00:30:51,611
like a it was like for arcade junkies.
465
00:30:51,691 --> 00:30:54,671
It was possibly Sega, Capcom, and
466
00:30:54,671 --> 00:30:58,091
I think Namco or was Sega and Namco or something like that? I don't know.
467
00:30:58,431 --> 00:31:04,251
But it was talking about releasing a that's when the whole speculation of Dreamcast 2 was coming.
468
00:31:04,471 --> 00:31:07,431
But then the original Xbox came out.
469
00:31:07,511 --> 00:31:10,511
I do remember that okay yes yes i remember
470
00:31:10,511 --> 00:31:13,291
that and then some people call the xbox like
471
00:31:13,291 --> 00:31:16,691
dreamcast to not the dreamcast too yeah yeah yeah
472
00:31:16,691 --> 00:31:20,071
i mean because you look at the franchises that i brought along crazy taxi shenmue
473
00:31:20,071 --> 00:31:26,711
you know fantasy star yeah but yeah street streetwise oh god yeah so i got to
474
00:31:26,711 --> 00:31:31,131
meet the the guy so he was at our convention and he does voiceovers and he goes
475
00:31:31,131 --> 00:31:34,831
yeah one of my first jobs he goes and none of you guys played this he was on
476
00:31:34,831 --> 00:31:38,871
stage and he goes it It was called Street...
477
00:31:39,111 --> 00:31:39,591
What was it called?
478
00:31:40,813 --> 00:31:44,073
The full name? Yeah. Final Fight Streetwise.
479
00:31:45,093 --> 00:31:48,953
No, it wasn't Final Fight. There's no Final Fight in it. In Streetwise?
480
00:31:49,833 --> 00:31:53,573
Yeah, I just have Streetwise. I have to check my box. Because I'm looking at
481
00:31:53,573 --> 00:31:55,453
it right now, and it says Final Fight Streetwise.
482
00:31:56,853 --> 00:32:01,673
I don't remember it saying that. Are you thinking of Beatdown?
483
00:32:02,653 --> 00:32:06,653
Was it Beatdown? Remember that one, too? There was a Beatdown that was kind
484
00:32:06,653 --> 00:32:08,853
of like a... Yeah, I would have to...
485
00:32:10,013 --> 00:32:12,893
What's that thing what's that what's that theory called
486
00:32:12,893 --> 00:32:15,713
where you think you remember something and it's not what you remembered
487
00:32:15,713 --> 00:32:18,833
do you know what i'm talking about the mandela
488
00:32:18,833 --> 00:32:21,473
effect there we go mandela effect yeah did you
489
00:32:21,473 --> 00:32:25,273
hear about that lady with the frugal looms no so
490
00:32:25,273 --> 00:32:28,393
she she was swearing that frugal looms uh
491
00:32:28,393 --> 00:32:31,653
logo had a what's it
492
00:32:31,653 --> 00:32:35,813
called a cornucopia or whatever the the the
493
00:32:35,813 --> 00:32:40,593
tone i forgot forgot what it's called i might be saying it wrong but anyways
494
00:32:40,593 --> 00:32:45,373
yeah like a little cone basket like a weed basket right yeah yes and she's like
495
00:32:45,373 --> 00:32:49,393
yeah it had that on there one of your logos and they officially said no it hasn't
496
00:32:49,393 --> 00:32:52,413
and she goes no i swear to god it did and so they,
497
00:32:53,093 --> 00:32:57,213
frugal loom the company it was a haynes i don't know maybe it's frugal looms
498
00:32:57,213 --> 00:33:02,273
who knows but they said no these are all our logos from past to present and
499
00:33:02,273 --> 00:33:03,853
she goes no that's not all All of them.
500
00:33:03,893 --> 00:33:09,273
So she went in her drawer, told all her friends, bring all your underwear, whatever you got.
501
00:33:09,353 --> 00:33:11,753
And she found it. No way.
502
00:33:12,333 --> 00:33:15,533
She found it and took a picture. She's like, ha ha.
503
00:33:15,673 --> 00:33:19,853
And so is the Mandela effect really the Mandela effect? Or are they changing
504
00:33:19,853 --> 00:33:23,913
it to where we don't remember anymore? They're changing our memory.
505
00:33:24,813 --> 00:33:27,153
Oh, God, let's get too crazy now.
506
00:33:28,373 --> 00:33:33,273
We're the game. You got. Yeah, well, you got me. I got it. I got to grab my box, man.
507
00:33:33,573 --> 00:33:36,833
Because i gotta see does i gotta see if it says final fight
508
00:33:36,833 --> 00:33:39,593
maybe i'm thinking of a complete different game i'll
509
00:33:39,593 --> 00:33:43,473
be right back okay okay while mr
510
00:33:43,473 --> 00:33:46,693
nomad does that i will quickly talk
511
00:33:46,693 --> 00:33:50,273
about uh the game he
512
00:33:50,273 --> 00:33:53,293
we're referring to yeah so final fight
513
00:33:53,293 --> 00:34:00,893
streetwise came out i believe in the 2000s let's see here okay i got it here
514
00:34:00,893 --> 00:34:06,653
never mind he got it let's see no you are right it's called spike out battle
515
00:34:06,653 --> 00:34:10,713
street that's what you're thinking of that's right oh my god,
516
00:34:11,833 --> 00:34:16,773
spike out battle street is like the spiritual successor man to streets of rage
517
00:34:16,773 --> 00:34:21,193
and yeah i met the guy who voiced the main character on this,
518
00:34:22,305 --> 00:34:24,205
Because he brought it up on stage. He brought it up. He goes,
519
00:34:24,265 --> 00:34:27,365
yeah, I voiced one of the first games I ever did was this terrible game called,
520
00:34:28,025 --> 00:34:29,065
Spike Out Battle Street.
521
00:34:29,145 --> 00:34:31,525
I know none of you played it. And I just stood up and I go, woo!
522
00:34:32,005 --> 00:34:33,545
And he was like, except for that guy.
523
00:34:34,105 --> 00:34:37,705
And so I got to meet him after. I was like, hey, I'm the one that wooed you
524
00:34:37,705 --> 00:34:40,125
on stage. He goes, dude, you really play that game? I said, I have it.
525
00:34:40,625 --> 00:34:43,705
And I said, had I known you would have been here, I would have brought the cover
526
00:34:43,705 --> 00:34:44,585
and have you sign it, man.
527
00:34:45,005 --> 00:34:48,105
And so he's like, dude, you could send it to me, man. I'll sign it.
528
00:34:48,165 --> 00:34:51,445
I never got around to it. Oh, man. That's crazy. Wow.
529
00:34:52,705 --> 00:34:57,965
Wow. That's insane. Wait, but what is this here? Yo, check this out, good sir.
530
00:35:00,005 --> 00:35:02,905
SpikeOut is also based on a series called SlashOut, I guess?
531
00:35:03,685 --> 00:35:10,745
I don't know. Okay, so check it out. SlashOut, which was a SlashEmUp set in
532
00:35:10,745 --> 00:35:14,865
a medieval setting, was developed and released in 2000, also for arcades.
533
00:35:14,865 --> 00:35:19,185
A spinoff called Spiker's Battle, adding a versus fighting element,
534
00:35:19,345 --> 00:35:22,365
was developed and and released in 2001, again for arcades.
535
00:35:22,445 --> 00:35:26,285
Another follow-up was called Spike Out Battle Street.
536
00:35:26,365 --> 00:35:29,865
It was developed by Dimps and released exclusively for Xbox in 2005.
537
00:35:30,325 --> 00:35:36,145
A new port for the very first game is going to be included in the 2024 release
538
00:35:36,145 --> 00:35:39,645
of Like a Dragon, Infinite Wealth. Oh, nice!
539
00:35:40,865 --> 00:35:45,725
Fun! Hell yeah! There's a lot of crazy things happening right now with this
540
00:35:45,725 --> 00:35:46,765
whole Streets of Rage right now.
541
00:35:47,325 --> 00:35:51,905
Yeah, nuts, man. But hey, we've got to give props to this. Streets of Rage 1
542
00:35:51,905 --> 00:35:55,185
was fantastic. Streets of Rage 2 took it to the next level.
543
00:35:55,665 --> 00:35:59,665
Like I said, in my opinion, the best 16-bit soundtrack ever.
544
00:36:00,265 --> 00:36:02,705
Number 3 was good. It got a little weird.
545
00:36:03,325 --> 00:36:08,825
And then when they released 4, you could tell they wanted to play a lot like
546
00:36:08,825 --> 00:36:11,865
number 2, just more juggling, and 4 play at the same time.
547
00:36:12,385 --> 00:36:16,005
Fantastic. I just, I hope they do it right, man. I hope they do it right.
548
00:36:16,885 --> 00:36:20,825
You know, and before I wrap up here, because there's a lot to talk about,
549
00:36:20,985 --> 00:36:25,725
we brought up briefly that we discovered that there was new patents being worked
550
00:36:25,725 --> 00:36:28,425
on, or what's it called? Filed. There we go.
551
00:36:28,725 --> 00:36:33,765
And so those patents are as follows. So far, the patents are Alex Kidd,
552
00:36:33,805 --> 00:36:38,705
Afterburner, House of the Dead, Outrun, Super Monkey Ball, Altered Beasts,
553
00:36:38,925 --> 00:36:41,885
Eternal Champions, and Kid Chameleon.
554
00:36:41,885 --> 00:36:46,545
With good confidence, these other three have also been filed as well.
555
00:36:46,705 --> 00:36:53,945
Panzer Dragoon, Neon Genesis Evangelion, and Sakura Taisen are in early stages of development as well.
556
00:36:54,185 --> 00:37:02,165
How does that make you feel? I think Alex Kidd needs to be carefully redone
557
00:37:02,165 --> 00:37:04,825
because the first Alex Kidd in Miracle World,
558
00:37:04,885 --> 00:37:09,345
which was re-released on the Xbox One and PS4...
559
00:37:10,458 --> 00:37:14,318
With new graphics and everything. That was my Mario Brothers growing up.
560
00:37:14,458 --> 00:37:17,098
It was only one player, though. You can do two players.
561
00:37:17,298 --> 00:37:21,078
But as if anybody listening to our podcast where I was a huge Sega kid growing
562
00:37:21,078 --> 00:37:23,318
up, I wanted a Master System over NES.
563
00:37:24,198 --> 00:37:30,778
And Alex Kidd was like their answer. And it was a fantastic game with a bunch
564
00:37:30,778 --> 00:37:35,038
of Easter eggs, if you will. And the gameplay was fantastic.
565
00:37:35,718 --> 00:37:42,118
They then released the absolutely horrible sequel, which was called Alex Kidd
566
00:37:42,118 --> 00:37:44,498
The Lost Stars. That game sucked ass.
567
00:37:45,378 --> 00:37:51,938
Oh, dude, that game was so bad. I was like, it made me stop playing the first one.
568
00:37:53,958 --> 00:37:58,978
Then they did Alex Kidd Enchanted Castle, and they tried to grab the magic of
569
00:37:58,978 --> 00:38:02,338
the original one, and they just couldn't do it, man.
570
00:38:02,778 --> 00:38:10,118
And the ones on the Master System were pretty good after the Lost Star.
571
00:38:10,178 --> 00:38:14,398
So after Alex Kidd Lost Star, they released Alex Kidd High Tech World,
572
00:38:14,558 --> 00:38:17,758
which was short, but played very well.
573
00:38:18,038 --> 00:38:22,318
And then they released the highly sought after Alex Kidd in Shinobi World,
574
00:38:22,498 --> 00:38:25,158
which is a fantastic game.
575
00:38:26,671 --> 00:38:31,271
Collector's edition uh collectors definitely want that one for sure but that that was like,
576
00:38:31,811 --> 00:38:35,231
that was in sega kind of knew what they were doing like hey let's take one of our characters and
577
00:38:35,231 --> 00:38:39,191
put them in a world of another one of our characters and just kind of this hodgepodge
578
00:38:39,191 --> 00:38:43,831
and it worked it played very well and then enchanted castle came out on the
579
00:38:43,831 --> 00:38:50,331
sega genesis it just didn't play as well that was kind of sega's pseudo mascot
580
00:38:50,331 --> 00:38:53,711
after opa opa they went to alex kidd and then and eventually Sonic.
581
00:38:54,471 --> 00:38:59,051
And I don't think they ever really captured the magic of that original one,
582
00:38:59,171 --> 00:39:01,311
man. So, again, I hope they do this one right.
583
00:39:02,051 --> 00:39:06,511
I don't know if the original developers for the original game are around, but I hope they are.
584
00:39:06,891 --> 00:39:12,231
And then, of course, you know my favorite series of all time is Panzer Dragon. Oh, yes.
585
00:39:13,231 --> 00:39:16,831
Completely changed my world when I first played the first Panzer on the Saturn.
586
00:39:17,551 --> 00:39:21,591
Panzer Dragon's Vi, number two, I think is still,
587
00:39:21,651 --> 00:39:24,871
to this day, one of the best rail shooters ever made then they
588
00:39:24,871 --> 00:39:29,031
flipped the script and made an rpg called panzer
589
00:39:29,031 --> 00:39:32,251
dragoon saga the game is worth a thousand
590
00:39:32,251 --> 00:39:35,231
to two to three thousand dollars depending on the condition if you have it uh
591
00:39:35,231 --> 00:39:40,631
sealed or complete in box which i do have a couple you you you know you've seen
592
00:39:40,631 --> 00:39:46,151
you've seen my collection you know how big a panzer fan i am um and then and
593
00:39:46,151 --> 00:39:49,551
then going back to original xbox which a lot of people call the dreamcast 2
594
00:39:49,551 --> 00:39:52,051
uh they made panzer dragoon Orta,
595
00:39:52,131 --> 00:39:55,051
which played a lot like the original shooters 1 and 2.
596
00:39:55,871 --> 00:40:00,071
There was a little side one, too, on the Game Gear called Panzer Dragoon Mini,
597
00:40:00,271 --> 00:40:02,431
which played very well as well.
598
00:40:02,631 --> 00:40:05,611
Yeah, only in Japan. You would have to import that one.
599
00:40:05,871 --> 00:40:10,511
And then they released the absolutely terrible Crimson Dragon for the Kinect
600
00:40:10,511 --> 00:40:13,051
on the Xbox 360. I do not...
601
00:40:13,591 --> 00:40:17,191
Remember that? I do not... I do not...
602
00:40:17,671 --> 00:40:21,011
I do not call that one a Panzer Dragoon game, although it's in the same world,
603
00:40:21,111 --> 00:40:25,491
and it's It's one of the developers, but if anybody wants to read the story
604
00:40:25,491 --> 00:40:30,151
of the developers, I highly recommend it, especially after Panzer Dragoon.
605
00:40:30,151 --> 00:40:31,031
Cause there was this like.
606
00:40:32,100 --> 00:40:38,540
Dark cloud that had happened during the development were like some of these people died.
607
00:40:39,080 --> 00:40:41,980
And they like like horrific deaths
608
00:40:41,980 --> 00:40:44,760
like i don't know i don't know what was going on with this
609
00:40:44,760 --> 00:40:48,080
and a lot of people like although remake panzer dragoon
610
00:40:48,080 --> 00:40:51,160
saga maybe they will but they lost the original code to
611
00:40:51,160 --> 00:40:53,880
it so if they do it they have to do it from the ground
612
00:40:53,880 --> 00:40:56,640
up and that's another one of the reasons why that game is
613
00:40:56,640 --> 00:40:59,520
so sought after because they only made i think 20 000 copies of it
614
00:40:59,520 --> 00:41:02,380
and it's considered by a lot
615
00:41:02,380 --> 00:41:05,420
of people who've played it one of the best rpgs they've ever played including
616
00:41:05,420 --> 00:41:08,440
myself and the whole if
617
00:41:08,440 --> 00:41:11,160
anybody's played panther dragoon they know that there was
618
00:41:11,160 --> 00:41:14,080
like a language kind of created that's kind of based on
619
00:41:14,080 --> 00:41:17,820
german but has some latin kind of mixed in there the
620
00:41:17,820 --> 00:41:21,620
art on the game world-renowned artists
621
00:41:21,620 --> 00:41:25,060
have worked on like the cover art and the pamphlets
622
00:41:25,060 --> 00:41:28,820
on this game i mean it was it was such a task that
623
00:41:28,820 --> 00:41:31,700
anybody who's played these games will know how much work was
624
00:41:31,700 --> 00:41:34,740
done on it and i cannot tell you how excited i am
625
00:41:34,740 --> 00:41:39,640
about the new pan new panzer now they remade the original one and i thought
626
00:41:39,640 --> 00:41:45,220
was okay i don't think it captured the magic of the first one it was it it felt
627
00:41:45,220 --> 00:41:49,300
kind of slow but anybody who's a fan of the original one they'll respect the
628
00:41:49,300 --> 00:41:53,220
the panzer dragoon remake and apparently number two's in the in the works right
629
00:41:53,220 --> 00:41:54,640
now, and they better do number two right,
630
00:41:54,740 --> 00:41:57,380
man, because number two was, for me, groundbreaking.
631
00:41:57,780 --> 00:42:01,500
I mean, that game is to this day one of my all-time favorite rail shooters.
632
00:42:02,360 --> 00:42:05,960
Man, I love the passion you have for that. I really do. We could talk about
633
00:42:05,960 --> 00:42:08,160
all the rest of them, but I just want to bring up one last one,
634
00:42:08,300 --> 00:42:09,720
and then we got to wrap up here.
635
00:42:09,840 --> 00:42:12,920
But I got to bring up, because we've talked about House of Dead in the past.
636
00:42:13,240 --> 00:42:16,660
Eternal Champions, we already touched about. Kid Chameleon, that's cool.
637
00:42:16,820 --> 00:42:18,800
But I got to bring up Outrun.
638
00:42:19,420 --> 00:42:21,680
Because who the fuck talks about Outrun anymore?
639
00:42:23,300 --> 00:42:27,420
Yeah, I played that one arcade, the seat moving game.
640
00:42:27,540 --> 00:42:34,240
I was lucky enough to actually meet the creator, Yu Suzuki, and I had him sign.
641
00:42:34,420 --> 00:42:39,700
It was at the GameStop in Milpitas, I believe he was there and he was signing copies for Shenmue.
642
00:42:40,571 --> 00:42:44,651
And I went there and I had my Shinmue copy, but I was like, no,
643
00:42:44,731 --> 00:42:47,271
fuck that. I'm going to take all because I'm such a big fan of his.
644
00:42:47,791 --> 00:42:52,791
So I took he did he did hang on. So I took that. He did outrun.
645
00:42:53,111 --> 00:42:56,391
So I took that cover all master system. Actually, no, I took the whole case.
646
00:42:56,731 --> 00:43:00,091
He did afterburner. He did Ferrari 355 challenge.
647
00:43:00,231 --> 00:43:03,811
He did all these simulation kind of games. And I took him over there.
648
00:43:03,831 --> 00:43:07,491
He had a translator there and he was only signing one copy.
649
00:43:07,491 --> 00:43:12,931
So i go up there and i i bow i call him suzuki-san everything i was like can you please sign my games,
650
00:43:13,551 --> 00:43:17,931
and then the translator doesn't even he he doesn't talk to you he just comes
651
00:43:17,931 --> 00:43:21,911
to me directly he goes no he's only signing shenmue and i was like oh man i
652
00:43:21,911 --> 00:43:24,411
had my game gear with the master gear converter.
653
00:43:25,431 --> 00:43:31,311
With with outrun in there and i had it playing and then he goes no he puts him
654
00:43:31,311 --> 00:43:34,211
to the side he goes no and he tells him come here and he asked the guy and the
655
00:43:34,211 --> 00:43:37,451
translator asked me he goes uh Suzuki-san wants to know, do you still play these?
656
00:43:37,571 --> 00:43:38,871
And I was like, I'm playing it right now.
657
00:43:39,471 --> 00:43:44,551
And he grabs a hang-on, and he looks at it.
658
00:43:45,111 --> 00:43:49,471
And you could see, like, the memories that he had, and he's just kind of holding
659
00:43:49,471 --> 00:43:51,111
it, kind of bowing his head, like, yeah.
660
00:43:51,731 --> 00:43:56,071
He goes, this is my first game I worked on. And I was like, can he sign them?
661
00:43:56,311 --> 00:43:59,531
And so I took all the covers out, and he signed every single one,
662
00:43:59,631 --> 00:44:04,831
dude, including my Shenmue. I took a picture with him and it ruined it for everybody
663
00:44:04,831 --> 00:44:08,491
else because the next person in line, he was like, well, I want my Shenmue and
664
00:44:08,491 --> 00:44:11,231
my strategy guide signed. He goes, no, he's only going to sign one thing.
665
00:44:11,491 --> 00:44:14,411
And the guy goes, he just signed six things from that other guy.
666
00:44:15,231 --> 00:44:19,571
And the other guy goes, well, do you have hang on and after burner?
667
00:44:20,131 --> 00:44:25,391
He goes, no. He goes, yeah, he's only signing one thing. And I do, I got so lucky.
668
00:44:25,771 --> 00:44:28,811
Who was my manager at the time? He went with me, Pete, Pete DeLuki.
669
00:44:28,871 --> 00:44:31,051
If you're listening to this, thanks for taking me, man. man,
670
00:44:31,051 --> 00:44:33,871
because that was a memory I'll never, ever forget.
671
00:44:34,071 --> 00:44:39,611
But Hang On, and they made some spin-offs on that one. Hang On, God, what, 2000.
672
00:44:40,591 --> 00:44:44,271
Hang On 3D I got. Coast to Coast is highly sought after.
673
00:44:45,031 --> 00:44:50,011
Great, great games. That's my favorite outrun of all time is Coast to Coast.
674
00:44:50,471 --> 00:44:52,591
Yeah, dude. Such great games, man.
675
00:44:54,003 --> 00:45:00,123
And I'm a huge fan of Ferrari, and so is you. I mean, Yu Suzuki obviously puts
676
00:45:00,123 --> 00:45:01,323
a Ferrari, and then he owns a Ferrari.
677
00:45:01,623 --> 00:45:07,243
And that's why he made Ferrari 355 Challenge in the arcade with a multi-screen. Oh, really?
678
00:45:07,863 --> 00:45:10,903
Yeah, so it has a multi-screen in the arcades. And the Dreamcast version,
679
00:45:11,023 --> 00:45:13,983
you could system link, so you could play people one-on-one.
680
00:45:14,203 --> 00:45:16,763
Great series, man. Great music.
681
00:45:17,343 --> 00:45:20,503
That was the first time you could choose your different music in the game. Remember that?
682
00:45:20,703 --> 00:45:23,603
Had Metrical Sound Shower. you could change
683
00:45:23,603 --> 00:45:27,523
the oh what did i want to race to different paths oh
684
00:45:27,523 --> 00:45:31,263
dude just fantastic game man great memories and
685
00:45:31,263 --> 00:45:34,083
it totally like set the you know
686
00:45:34,083 --> 00:45:36,823
in some respects it kind of makes me think for me at least it makes me feel like it
687
00:45:36,823 --> 00:45:39,683
kind of set the groundwork for games like forza horizon
688
00:45:39,683 --> 00:45:42,463
and summer especially coast to coast you know what i mean like that
689
00:45:42,463 --> 00:45:45,223
tropical like you know you go through the world kind of
690
00:45:45,223 --> 00:45:48,203
thing yeah it's such a beautiful now all
691
00:45:48,203 --> 00:45:51,023
those are now yeah it's a good good one too yeah i would say that
692
00:45:51,023 --> 00:45:54,323
they're all kind of like outrun was a huge part of that like
693
00:45:54,323 --> 00:45:57,283
the founding level of everything right yeah and
694
00:45:57,283 --> 00:46:00,143
i wanted to get the art arcade one up of outrun the sitting
695
00:46:00,143 --> 00:46:06,803
down one but i got no room in my in my game room right now but if i was to come
696
00:46:06,803 --> 00:46:10,203
across it at a good price i would definitely get it i did want to bring up one
697
00:46:10,203 --> 00:46:13,903
of the games you brought up was kid chameleon that was one of the games that
698
00:46:13,903 --> 00:46:17,723
was made by visual concepts who's now known known to making the NBA 2K games.
699
00:46:18,403 --> 00:46:22,123
Visual Concepts did that one. And I was actually a tester on that game. Really?
700
00:46:22,883 --> 00:46:27,123
Yeah, I was a tester on Kid Chameleon. And as good as that game plays,
701
00:46:27,383 --> 00:46:30,223
it didn't play that good when I was testing it, man. It...
702
00:46:31,939 --> 00:46:35,339
It was rough, dude. It was back in the days where you had to run into a wall
703
00:46:35,339 --> 00:46:38,619
like 80 times in a row to test collision detection.
704
00:46:39,659 --> 00:46:42,059
And yeah, it sucked.
705
00:46:44,579 --> 00:46:47,759
It came out to be a very good game, though. Very, very good game.
706
00:46:47,879 --> 00:46:48,479
Kid Chameleon's awesome.
707
00:46:49,179 --> 00:46:52,919
It is awesome, and I will say it has one of the best, one of the funniest,
708
00:46:53,099 --> 00:46:58,059
one of the most 90s-like protagonists in a game, right? He's wearing a leather jacket.
709
00:46:59,079 --> 00:47:03,559
Yep. He's got three glasses on to it. no he had Ray-Bans on I'm looking at it
710
00:47:03,559 --> 00:47:08,499
right now he's like on a skateboard or whatever yeah Kid Chameleon man it was
711
00:47:08,499 --> 00:47:14,059
basically Sega's version of Kirby oh yeah that's yeah okay that's a good way to put it yeah,
712
00:47:14,939 --> 00:47:19,519
you gain the powers of all the guys you hit and you can use their powers and
713
00:47:19,519 --> 00:47:23,719
stuff yeah yeah that's I think Kid Chameleon is also on a franchise well that
714
00:47:23,719 --> 00:47:26,559
also had a remake came out recently no?
715
00:47:27,119 --> 00:47:31,059
I don't know I don't know if Kid Chameleon did it because i thought it did with
716
00:47:31,059 --> 00:47:33,859
around the same time as the other one the uh the one we're just talking about
717
00:47:33,859 --> 00:47:39,919
outskid no i don't i don't know if kid chameleon did i know rocket knight adventures
718
00:47:39,919 --> 00:47:44,799
is getting a new one oh there's an unfit or there was an unofficial remake of kid chameleon,
719
00:47:45,259 --> 00:47:53,299
what was it called just it's chameleon kid no it's called kid chameleon but it's unofficial,
720
00:47:55,319 --> 00:47:58,639
special well you know what with all those series man and all the things they're
721
00:47:58,639 --> 00:48:02,299
doing it's very exciting to see sega kind of come back and bring back its roots
722
00:48:02,299 --> 00:48:07,599
but you know what i'm looking for i hope that we see echo the dolphin come back,
723
00:48:09,779 --> 00:48:11,339
that would be one for the.
724
00:48:14,279 --> 00:48:20,579
Would you say vr yeah imagine it vr you're in water you're like oh man that
725
00:48:20,579 --> 00:48:25,279
could be cool man Yeah, you get to swim first person and you jump on a dolphin.
726
00:48:26,592 --> 00:48:30,532
Bro you are uncle uncle
727
00:48:30,532 --> 00:48:33,732
dolphin uncle dolphin yes
728
00:48:33,732 --> 00:48:39,632
uh but yes that is our chat on the sega classics i i love how passionate you
729
00:48:39,632 --> 00:48:42,412
are about sega and what it what it means to you and i think there's nothing
730
00:48:42,412 --> 00:48:45,452
better when we get to talk about the things we love and the memories you have
731
00:48:45,452 --> 00:48:51,012
for it right it's just it's uncomfortable it's just you can never match that feeling of what gaming,
732
00:48:51,492 --> 00:48:54,532
means to all of us so thank you mr nomad for
733
00:48:54,532 --> 00:48:57,752
sharing your memories and hopefully we will
734
00:48:57,752 --> 00:49:01,892
get these remakes and they will be awesome i worry that they might not be but
735
00:49:01,892 --> 00:49:05,312
you know hey you still got the originals right yeah me too i'm worried about
736
00:49:05,312 --> 00:49:09,812
that too and before we end don't forget about that shinobi code guys yes that
737
00:49:09,812 --> 00:49:16,552
was from the code corner all right everybody as always i I am Uncle Dad,
738
00:49:16,672 --> 00:49:19,132
and you can find me on Instagram at Uncle Dad Talks.
739
00:49:19,132 --> 00:49:22,992
And of course, with me as always at the Game Papas is Mr.
740
00:49:23,192 --> 00:49:27,212
Nomad. You can find him at Retro Gaming Nomad on Instagram as well.
741
00:49:27,232 --> 00:49:29,912
Is that correct? That is correct. All one word.
742
00:49:30,612 --> 00:49:34,492
All one word. And remember, everybody, we'll see you in a couple of weeks.
743
00:49:34,552 --> 00:49:38,432
And remember, peace, love, game on. Take care, everybody.
744
00:49:38,800 --> 00:49:51,993
Music.