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Jan. 26, 2024

TheGamePapas Episode 8: Sega Classics

TheGamePapas Episode 8: Sega Classics

Join #UncleDad and @RetroGamingNomad in this riveting episode of The Game Papas Podcast(Only on the UDT Network). Dive headfirst into the nostalgic world of Sega classic video games. From personal favorites like Jet Set Radio, Crazy Taxi, Streets of ...

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UncleDad Talks

Join #UncleDad and @RetroGamingNomad in this riveting episode of The Game Papas Podcast(Only on the UDT Network). Dive headfirst into the nostalgic world of Sega classic video games. From personal favorites like Jet Set Radio, Crazy Taxi, Streets of Rage, Golden Axe, to Shinobi, our gaming experts delve into an in-depth analysis of the defining aspects and nuances of these iconic games. This episode takes a particularly deep look at monetizing nostalgia and strikes a balance between attracting original fans and younger audiences. From Sega's failed missteps to hopes for reviving dormant franchises, this discussion is a treasure trove of insight for gaming enthusiasts.

The discussion gets heated as they narrate memorable experiences with Crazy Taxi and Golden Axe, diving into the intricacies of their sequels and possible future adaptations. They also uncover underrated gems in Sega's repertoire like Shinobi, Eternal Champions, and TimeKillers, as well as exploring the exciting prospects of possible Sega, Capcom, and Namco collaborations.

Be sure to follow your hosts' on IG: @UncleDadTalks // @RetroGamingNomad

Highlighting the games' impact on the gaming landscape, they discuss the influence of classics like 'Alex Kidd', 'Panzer Dragon', and 'Outrun', appreciating their unique characteristics and revolutionary elements. They finish on a note of anticipation, talking about the potential futures of these classic games.

This episode is a nostalgic walk down memory lane, filled with informed analysis, heated debates, and passionate love for Sega Classic Video Games. Whether you're a die-hard fan or a curious newbie, this episode of The Game Papas Podcast is a must-listen for anyone who holds a soft spot for retro gaming.

Chapters

00:19 - Introducing The Game Papas bi-weekly episode

02:01 - Sega Classics: A Tribute to Classic Video Games

04:14 - New Patents and Excitement for Upcoming Sega Games

05:53 - Cheat Corner: Unlimited Shurikens in Revenge of Shinobi

07:59 - Jet Set Radio Future: Changes in Gameplay and Soundtrack

09:54 - Nostalgia for Rob Zombie and the Xbox version of a game.

11:55 - The iconic soundtrack of Streets of Rage 2.

14:17 - The importance of making remakes enjoyable for all generations.

15:57 - Sega’s Missed Opportunities with Alex Kidd

19:31 - Nostalgic Memories and Disappointments with Crazy Taxi

24:19 - Golden Axe Gameplay and Shinobi References

28:51 - Relief as the topic shifts away from ports.

28:58 - Nostalgic Memories of a Caveman Video Game Character

29:30 - Streets of Rage vs. Final Fight Streetwise

31:39 - Mandela Effect and the Frugal Looms Logo

35:00 - SpikeOut and SlashOut: A Series Comparison

38:03 - Panzer Dragoon Series and Its Legacy

40:30 - Challenges in Remaking Panzer Dragoon Saga

43:25 - Suzuki-san’s Memories of Hang On and Shenmue

46:18 - Kid Chameleon and Testing Games in the Past

46:45 - Kid Chameleon: A Very Good Game

48:14 - Sega’s Roots: Hoping for Echo the Dolphin’s Return

48:14 - Passionate Talk on Sega Classics and VR Dreams

Transcript
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Music.

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Hello and welcome to this month's episode, or I guess this bi-weekly,

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I think we're gonna do this bi-weekly now, bi-weekly episode of The Game Papas.

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I'm Uncle Dad, and with me as always in this is the ever so beautiful man,

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the collector, professional, the one and only Retro Gaming Nomad. What's up, man?

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I'm doing okay, man. I got a little sick at the beginning of the year,

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so I spent my New Year's in bed, essentially, but I'm recovered now,

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getting back into it, got my energy back so i'm doing all right how are you

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you know i've been good i've been busy uh we've been traveling a lot we've also

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been sick a lot so you know just that time of season i guess,

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i'm excited to talk to you about actually disclaimer this is one of the one

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of the few episodes that doesn't have any alcohol talk in it huh well yeah true

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because i'm doing dry january it's january right now i'm doing dry january although

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i do have a beer i'm drinking a Heineken Zero.

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It's a beer. I honestly do. I actually prefer this.

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If people are like, dude, you must be crazy.

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Try it. I actually like Heineken Zero better than regular Heineken.

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Even though it doesn't have the alcohol, the taste, it's a better beer, man. Sorry. Wow.

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Heineken, you should sponsor us. You can be the exclusive sponsor for TGP.

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But only the Zero. I don't know, man. They sponsor dogfights and I don't know if I'm done with that.

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Well, maybe not the Zero brand, right? Maybe the Zero brand is a clean one.

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Yeah, okay. Zero means no dogfights.

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Zero dogfights here.

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But speaking of dogfights.

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Let's talk about... No, I'm kidding. What kind of segue is that?

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We got Michael Vick as a guest or something?

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You know, a lot of people forgot about that. Not to get too sidetracked,

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Like, a lot of people have forgotten about that whole thing.

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Bro, I get it, man. That was... But you know what's not too dark is your love

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for Sega classic video games.

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And today's episode is going to be a little bit of a tribute,

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if you will, to the newly announced Sega classics that were announced during

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the Sega... No, no, I'm sorry, sorry.

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The Video Game Awards. That was late last year, I believe.

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Yeah, super excited because, as I've been saying probably for the past...

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God, almost past 10 years.

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But some of these titles you're looking at probably a couple of decades now.

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I always felt every time Sega announced a new Sonic game, I would be like, why?

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They have such a rich history in some of these like games, classic games from

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their past that they haven't really revisited.

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Probably since, you know, the Genesis Game Gear days, made some of them Sega

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Saturn, and they were just forgot about.

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And then once Sega went solely software, it seems like all they did was Sonic,

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Sonic, Sonic, at least in-house.

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There were a couple of releases that were third party that Sega was kind of involved with.

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But it was usually, you know, just one or two franchises, man.

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And some of these franchises that I grew up on, a lot of people grew up on,

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back in the 8-bit and 16-bit era were just kind of like thrown to the wayside

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and just kind of forgot about.

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So when they announced some of the games that are coming out that they're working

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on at least, and just recently we found out, you did some research and found

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out they just did a couple patents on some new stuff,

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new old stuff, if you will, coming out. Now I'm super excited.

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Like I had to go change my underwear, man, because I'm like so, so hyped up for this.

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But I'm Also cautious. I'm also cautious. So let's I don't know.

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You want to announce the original games that they had announced and then we'll

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get into the new ones that they just got patents for.

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Yeah, so let's talk about what was announced during that trailer.

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That trailer, they announced the following games.

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Now, these games have been, I think, and we'll probably talk about that in a

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second, is some of them have seen a lot of days since way back.

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But there's one of them or two of them that haven't really had a sequel in a very long time.

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So the games announced were Jet Set Radio, Crazy Taxi, Streets of Rage,

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Golden Axe, and Shinobi.

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Now just just uh not to

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sidetrack too much on this but what is

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your favorite of those that were released that were announced

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oh man that's so hard

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oh that's so hard i i i can't choose out of all of them i would say jet set

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and probably shinobi because i ever since the the original arcade shinobi i

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think 85 86 when it first came out i was just enthralled plus,

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i was young at the time so i was super into ninjas like anything ninja related i was i was like into,

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now we're playing ninja in my backyard dressing on all black and use my i don't

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know i think my dad's dress socks to put put over our our our face and like

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wrap around our head or scarves like that just to make our own ninja suits because

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he didn't have that stuff back then but man i and shinobi i I love the arcade game.

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And then they released the Revenge of Shinobi, which was console only.

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It's called Super Shinobi in Japan.

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There's a little trick, by the way. If you take the cartridge out of the American

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one, pop it back in and hit reset, it'll say Super Shinobi. Little tidbit.

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But yeah, Revenge of Shinobi. I can even give you guys the code to get Unlimited

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Shurikens or Ninja Stars.

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Go to the option screen, Revenge of Shinobi. Go down to Shurikens and it asks

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you how much you want to start with. Put it to zero, double zero,

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and you wait about eight seconds.

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And that double zero will then make a sound, go do-do-do-do-do,

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and it'll shrink to an infinity symbol.

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And now you have unlimited shurikens.

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Wow. You're welcome. Cheat corner.

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You're welcome, guys. Code corner. There we go. I like that. Code corner.

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Yeah, man. So I can't decide between the two because I love the Shinobi series.

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They even made one you know, they came out with Shinobi 3. Then there's the

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Shadow Dancer, which is kind of a side story.

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They made one for Sega Saturn called Shinobi Legions, which was it was good. It wasn't great.

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I still think Revenge of Shinobi was probably the best of the series.

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It came out with a 3DS title, which was actually pretty good.

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Made not in-house by Sega, but they were second-party in that one.

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And then the PS2 version of Shinobi, which I really did not care for at all.

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I know a lot of people say it was hard as hell.

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It was super repetitive. I thought it could have been done better.

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But it was playable. It was cool. It wasn't great.

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And then, that was it. it's been gone since yeah and i'm excited because a new

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one that they showed animated it looks like kind of like the messenger man and

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then my other one jet set radio that that one was,

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revolutionary i think for me just because it had you know that graffiti that that hip-hop.

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Influence on there there was so much you could do the original dreamcast version

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with a vmu you're able to even if you had the means hook it up to your computer

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and create your own tags and and put it onto the VMU.

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I mean, it was awesome. The soundtrack is legendary.

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And then they did the sequel on the original Xbox, Jet Set Radio Future.

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Some of the systems were packed in with that one.

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And just overall, just phenomenal game. And that was the game that kind of spawned cell shading.

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You know what I mean? Which was borrowed so much from them. Yeah,

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it was just revolutionary, man.

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Now, for Jet Set Radio, can you tell the audience about the sequel,

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Jet Set Future? Like, more in-depth about that?

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So jet set radio the jet set

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radio future it played very much

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the same but they they kind of they

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kind of simplified the graffiti tagging

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so on the original dreamcast version when you went to go tag your your your

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piece your mural whatever you want to call it there's always these these like

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bad cops coming after you the whole time trying to stop you right and you had

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a certain and a limited time to do basically a configuration with the analog stick.

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And so when you got up to the wall, it would tell you what to do.

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So you'd go from bottom to left to spray this, and then you had to go left to

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right, and then more of the paint would come out, and you had a limited time

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to do it before these batty tops, if you will, came and busted you for doing graffiti.

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And that put an element of kind of anxiety in there, kind of like playing Resident Evil Nemesis.

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You know, Nemesis is constantly coming after you.

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When they did Jet Set Radio Future, they simplified it, where it was just a button press.

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And I didn't really care for it that much, but they did clean up a lot of the control.

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Very much a much bigger game, but I thought they lost a little bit of the originality,

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especially with how the vmu interacted with jet set radio on the first first

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one or in in america they call it jet grind radio because i guess there was

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a patent already for jet set had to do with like some some actual like remember

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that it was like some actual radio was called a jet set radio and they still

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had the patent on it so they couldn't call it that or some shit like that

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and they changed up the soundtrack but all the soundtracks whether it was japanese

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one the american one radio future it was dope i mean i that was the first time

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i heard dragula you know And then I'm like, when I first saw The Matrix,

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and they had Dragula in that one scene in the club, I was like,

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oh, that's from Jet Set right there, dude.

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I wouldn't say it introduced me to Rob Zombie, but,

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got me to listen to more of his music i guess and yeah

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that was pretty cool but just that was tight though man

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it was really cool really really good

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game i loved that game when that came out but it's

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funny because i played it not that long ago and it's good it's good but it doesn't

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to me it's like kind of what you said about the simplicity of it it doesn't

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hold up as much as the version version is pretty fun still but the xbox version

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in my opinion is kind of meh,

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it's good, it's not a bad game it just needs a lot of,

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I don't know, it's just too simple like you said it lost a little bit of its flavor absolutely,

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now I'm curious in your mind talking about the classic remake do you think that

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they're going to keep it simple or do you think they're going to go back to

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the original roots of it see, I don't know man because this is what concerns

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me because when I said I was very excited but.

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Cautiously optimistic at the same time was because a lot of those developers, like Hitmaker,

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you know, the Sega in-house, AM3, like AM2, a lot of these development teams

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that made these games are either no longer, or a lot of those developers have

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moved on to other development teams.

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So am I excited for this? Yeah, if they do it the right way.

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So one of the games that you brought up was like Streets of Rage.

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And you know the latest streets of rage 4 was done correctly i mean i thought

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they did a very good job with that and it wasn't it wasn't sega it was who was it it was lizard cube.

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Dot emu and guard crush that all like co-developed that game but you could tell

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there were fans of the original especially streets of rage 2 which probably

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my favorite beat-em-up like ever and one one of the best soundtracks,

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you know, ever to this day, definitely,

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in my opinion, the best 16 bit soundtrack ever made.

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And if they, if they do it right, it's going to be, it's going to be good.

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But you know, like, like that team did streets of rage, but who knows,

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man, with these new ones, I hope it's, I hope it's not a money grab.

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That's what I'm hoping. Cause there's a, there's a lot of Sega fans out there

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that have been waiting for this kind of stuff, man.

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You know, you, you bring up Shinobi to anybody. I named my dog Shinobi, you know what I mean?

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That's how big a fan I am, But you bring this up to some of the classic gamers

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and some of the ones that know about this story.

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The story of shinobi and and the main character joe

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musashi it builds a lot of hype so man i

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hope they do it right yeah you know what's interesting about you

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talking about streets of rage and talking about these games

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is that what concerns me is that we're also in a world where nostalgia but you

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know nostalgia is money right now right and everyone's that nostalgic feeling

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again right like oh man i remember that blah blah even the people who probably

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don't game anymore right and they're like oh man i used to love playing streets

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of rage and now they see the new one they'll buy buy it, whatever. Right.

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And I think the problem with is kind of what you said about the money grab thing,

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no matter what, there is a little bit of element to that though.

191
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Right. Like in some respects, these are kind of money grabs.

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I mean, would you not agree with that a little bit? Oh, for sure.

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And, and I, I think it's a fit when it becomes an official money grab,

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it's when there's no thought depth or feeling into the game.

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That's when it truly becomes a a money grab we you

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know if if they announce it yeah absolutely because

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they realized somebody finally got smart at sega

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and realized like hey man we got these franchises just sitting

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there let's bring some of that back and right away it sounds like a money grab

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and and and somewhat it is because they haven't really created anything new

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but i think at the same time they realize how many times can we go to the well

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with sonic man you know and and the last and the last couple Well,

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Sonic games are actually pretty good.

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You know, the Frontiers wasn't bad. It was a cool 3D game.

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And then they went 2D with the Sega All-Stars or whatever, and they realized what they had.

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I think, if anything, Sonic was more of a money grab than anything because they

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know they can make their money on Sonic.

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And with the hype of the movie, Sonic 1 and Sonic 2 did very well,

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and that brought the popularity back. But I think it's a smart decision.

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I think it's a genius decision if they do it right. They have to do it.

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Yeah, I think that's always the challenge, though, right? It's like,

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can they do it right? Can they make it good?

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Can they make it enjoyable for all? Because, you know, you also can't just think

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about the retro game, right?

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It also has to be the new game or two, right? The kid coming up,

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playing with his family, right? All that.

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I mean, that's the geniusness of Pokemon, right? That Pokemon's a game you can

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literally play with your family, your whole entire generation of kids, right?

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Because you're like, this is what I played as a kid, right? Yeah, exactly.

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The parents, you know, well, the kids that originally played you know,

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red and blue and yellow, they're parents now.

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And so when they see the re-release, I could, I could download this digital.

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All this brings, brings me back.

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And then Starlight and Violet come out and they play pretty much the same.

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And, but they get their kids involved in it, you know? And it's like,

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and they're, you know, it's essentially made for boys, girls,

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adults, kids, and anybody can play this game.

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So, you know, I, as you know, working in the industry and i

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sell pokemon games you

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know i'm selling pokemon games to dedicated like 45

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year old 50 year old men they're not getting it for their kids they're getting

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it for them you know what i mean and that and that's and and i think i think

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sega could have did that you know and and and the situation might have been

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different you know i don't know if they would it would have stopped them from

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getting out of the hardware market but you you'd think about the Dreamcast days,

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and a lot of people hold the Dreamcast to their heart, as do I,

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but that thing was only out for, what, two and a half years before they pulled the plug on it.

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But look at all the games they could have. What if they did a Streets of Rage

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for the Dreamcast, for a player? You know what I mean? What if they did a Shinobi game on that?

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They maximized, for sure, Crazy Taxi, but, you know, their old mascot before Sonic came, Alex Kidd.

241
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What if they did a solid Alex Kidd 2D platform, you know? Even going back to

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the Saturn, you did it, and they didn't.

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And it just, it wasn't marketed well. And it was just like, Sega was just a

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poorly run company back then, man.

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And they just, they let all these gems go, man. And I just, man,

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I hope they do it right. I can't stress that enough.

247
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I hope they do it right. Because if they don't, I'll be the first one to freaking,

248
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freaking perfect you, man. Dude.

249
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You'll come on the show and tell them. Oh, man. I hold these games.

250
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That's my childhood, man. So, good memories. I don't want to turn them into bad ones.

251
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Yeah you know so speaking about going into crazy taxi

252
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crazy taxi is also one of those ones that kind of really didn't have

253
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a long life either it did the dreamcast one one and

254
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two and then it went on to three on the original xbox

255
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but that was kind of about it they didn't really and i think the third one was

256
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like a las vegas themed one right yeah yeah it was a las vegas casino one and

257
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it played really well it just was kind of towards the end i think of of the

258
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xbox Live, I think, in the middle or towards the end of Xbox.

259
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And, you know, I think the 360 was already being announced and everybody was

260
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waiting for the new consoles at the time.

261
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And I don't think that game got to shine as much as it should have.

262
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Yeah, it was a good game, man.

263
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It was a PC Taxi 3 High Roller, I believe it was called. And then they had little,

264
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side ones, like on the, I think the Game Boy Advance had a Crazy Taxi 1 Fanfare, I think it was called.

265
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Something like that. I forgot what it was called. but i mean

266
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even those played okay but yeah man it was

267
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then it was just gone it was just

268
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gone and i remember playing crazy taxi the first time i played crazy taxi man was

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in the arcade i had there was a sit-down arcade unit

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in one of the malls in in pleasant california and i would go there it was a

271
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dollar to play and i just got so addicted to that game once the japanese version

272
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came out i went out and got a japanese dreamcast and crazy taxi because it was

273
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all in english and I played the crap out of the game.

274
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Because the minigames, anybody who's played Crazy Taxi knows the minigames on

275
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Crazy Taxi was where it was at, man.

276
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And I will, to this day, I'll do a,

277
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I'll do a speed run against anybody on that game. Give me two weeks.

278
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I was like, wait a minute.

279
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I just recently played. I just recently played number two and was doing the mini games on it, man.

280
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And I forgot how good I was at that game and how much I suck now.

281
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But yeah, because, you know, the Dreamcast controller, it doesn't have two analog sticks.

282
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The original one, at least. They made a newer one that kind of does.

283
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But I'm so used to two analog sticks now that going back to just buttons on

284
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the right side, you've got to kind of like retrain but yeah,

285
00:18:52,312 --> 00:18:55,312
man, great times with Crazy Taxi Man. Good soundtrack too.

286
00:18:55,932 --> 00:18:57,752
Oh, I was going to say, I was just going to ask you about that.

287
00:18:57,832 --> 00:18:59,892
Do you remember the soundtrack? You remember the soundtrack being a lot of fun?

288
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Yeah, man. That's when you started. Yeah, yeah, yeah, yeah. And you're just like going.

289
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And it's the classic cheesy Sega voiceover is like let's go for a ride. Let's go.

290
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You know, depending on was it BD Joe or whatever his name was?

291
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It depended on who the taxi driver was and the different cars and stuff.

292
00:19:22,092 --> 00:19:23,552
It was sick, man. That game was fun.

293
00:19:24,212 --> 00:19:28,972
Oh, man. You saying the names of the game, wow. The names of the characters

294
00:19:28,972 --> 00:19:30,052
that just brought me back, wow.

295
00:19:30,772 --> 00:19:33,732
Because I haven't really thought about those characters in forever.

296
00:19:33,892 --> 00:19:34,952
You say that, you're like, wow.

297
00:19:35,312 --> 00:19:39,932
Those were like, yeah, wow, okay. No, and it's funny because there was a game

298
00:19:39,932 --> 00:19:46,432
that came out pseudo-recently called called taxi rush i think taxi yeah and

299
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it was it was basically crazy taxi right yeah.

300
00:19:51,332 --> 00:19:55,932
Yeah not us yeah it was it was broken it was definitely broken so i i was excited

301
00:19:55,932 --> 00:20:01,692
for it i got it and when i played i was like man this place pretty damn close to crazy taxi too,

302
00:20:02,432 --> 00:20:07,492
except the challenge wasn't there it was so easy and it got boring and i think

303
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that's that's what what kind of kept Crazy Taxi kind of too,

304
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I don't know, just challenging, absolutely,

305
00:20:17,632 --> 00:20:22,572
but kept you coming back was because you had to gain a lot of skill in that game to advance.

306
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You had to. I guess unless you put on easy mode. But even easy mode,

307
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you would run out of time and stuff.

308
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You need to pick up the right fare and go the right distance and all that stuff

309
00:20:30,552 --> 00:20:36,292
and know how to do the brake turbo, brake turbo, brake gas, brake gas to make

310
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your car go fast. So if you didn't know how to do that, you were dead on that new one, taxi rush.

311
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You didn't really have to do that. And it just got boring for me, man.

312
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I played probably a good, I finished the game and I even put it on the harder

313
00:20:51,652 --> 00:20:53,752
setting and it just, it was no challenge to me.

314
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So I was like valiant effort. And you could tell there were fans.

315
00:20:56,872 --> 00:21:00,712
The developers were definitely fans of crazy taxi and they, and they did a,

316
00:21:00,712 --> 00:21:04,812
they did a good rendition of their own. It just, it just didn't have the magic that crazy taxi did.

317
00:21:05,874 --> 00:21:09,274
Oh, for sure. And I wanted to quickly bring up about Crazy Taxi and their game.

318
00:21:09,394 --> 00:21:13,014
So, you know, it starts with the arcade, then it goes into Crazy Taxi 1 and

319
00:21:13,014 --> 00:21:15,594
2 and High Roller. But you brought up the other one.

320
00:21:15,674 --> 00:21:19,374
So there's a Game Boy Advance version called Catch a Ride.

321
00:21:19,894 --> 00:21:22,514
Catch a Ride, yep. And then there's a PSP version.

322
00:21:23,094 --> 00:21:29,214
Yep. Yes. The Fair Wars, which is basically a part of 1 and 2.

323
00:21:29,814 --> 00:21:34,154
And then, did you know these two? There was a free-to-play mobile game called City Rush,

324
00:21:34,154 --> 00:21:37,234
rush crazy taxi city rush i didn't

325
00:21:37,234 --> 00:21:40,314
know about that there's another one another mobile game

326
00:21:40,314 --> 00:21:43,734
called crazy taxi tycoon which came

327
00:21:43,734 --> 00:21:46,794
out in 2017 crazy taxi

328
00:21:46,794 --> 00:21:50,354
tycoon i am not familiar with the first

329
00:21:50,354 --> 00:21:53,154
one i am familiar with but i think at that time i

330
00:21:53,154 --> 00:21:56,794
still had a blackberry so i couldn't play it i had to have a smartphone that's funny

331
00:21:56,794 --> 00:21:59,594
i actually still had a palm pilot for some reason and

332
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i don't know oh on pilots

333
00:22:02,574 --> 00:22:06,794
so crazy taxi

334
00:22:06,794 --> 00:22:11,154
thank you for taking us down that that that lane pun intended and let's go to

335
00:22:11,154 --> 00:22:16,254
we did streets of rage now we did you know so let's do let's do what's the other

336
00:22:16,254 --> 00:22:22,694
one not gone yeah so golden axe i've always been a fan of ever since the original arcade.

337
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Two-player, beat-em-up. Another game that if you played today,

338
00:22:27,674 --> 00:22:30,274
it's more just nostalgic.

339
00:22:30,374 --> 00:22:34,974
It doesn't really hold up to the newer, you know, hack and slashers.

340
00:22:35,314 --> 00:22:40,154
But it was fun. And then there was a little side story that I really liked.

341
00:22:40,574 --> 00:22:45,474
It was called Golden Axe Warrior, and that was made on the Sega Master System.

342
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And that was essentially Sega's version of The Legend of Zelda,

343
00:22:49,174 --> 00:22:51,874
the very very first Legend of Zelda, and it played extremely well.

344
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Highly sought after from collectors.

345
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And then Golden Axe 2, which never came in the arcade. That was strictly straight to console.

346
00:23:00,214 --> 00:23:05,894
And that one played very well. Very much like how Revenge of Snowbee was a great,

347
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a really, really good arcade game, but the home console part two just took it to the next level.

348
00:23:11,054 --> 00:23:13,654
I think Golden Axe 2 was like that for me.

349
00:23:13,894 --> 00:23:16,034
Awesome game. Then there was...

350
00:23:17,118 --> 00:23:21,218
I hate to bring it up, man, but the terrible I didn't care for it.

351
00:23:21,298 --> 00:23:23,198
I believe it was Xbox 360.

352
00:23:23,518 --> 00:23:28,058
Was it called Golden Axe Rider or something like that?

353
00:23:28,678 --> 00:23:33,218
I'm looking at it right now. It's called Beast Rider. Beast Rider. Golden Axe Beast Rider.

354
00:23:33,558 --> 00:23:36,318
God, that game was terrible. I'm sorry. If anybody likes that game,

355
00:23:36,418 --> 00:23:39,598
I'm sorry, guys. First off, Golden Axe has always been at least a two-player game.

356
00:23:40,218 --> 00:23:43,738
Right. Minus Golden Axe Warrior, which it was on the Master System.

357
00:23:43,838 --> 00:23:46,558
I understand you couldn't do two-player, although they did do Golden Axe on

358
00:23:46,558 --> 00:23:50,338
the Master System, a two-player. It was more popular in Brazil.

359
00:23:51,798 --> 00:23:55,258
But yeah, I tried to play that game. I was like, dude, this is not Golden Axe, man.

360
00:23:55,878 --> 00:24:00,758
This is not Golden Axe. You mean the side-scroller Golden Axe beat-em-up style?

361
00:24:01,158 --> 00:24:06,318
So on this new one, I really, really hope they do an animated hand-drawn style.

362
00:24:07,018 --> 00:24:12,258
I think that would be sick. And dude, make it four-player on one screen like

363
00:24:12,258 --> 00:24:13,138
they did Streets of Rage 4.

364
00:24:13,638 --> 00:24:17,678
Will there be probably too much stuff on the screen? Yeah. Yeah, but I'm all for it, man.

365
00:24:18,598 --> 00:24:21,498
Now, I thought they showed gameplay of Golden Axe on that trailer.

366
00:24:22,158 --> 00:24:25,878
I can't remember. I probably got too excited and just freaked out.

367
00:24:26,558 --> 00:24:29,018
Yeah, I'm pretty sure they did. And if I remember correctly,

368
00:24:29,238 --> 00:24:31,258
it was like, it looked 3D, if I remember correctly.

369
00:24:32,018 --> 00:24:36,238
3D polygons? Ah, because I know they showed Shinobi and that was hand-drawn.

370
00:24:36,638 --> 00:24:39,738
And that was good because I really liked the messenger. And you could tell anybody

371
00:24:39,738 --> 00:24:42,098
who played the messenger, you could tell they borrowed.

372
00:24:42,278 --> 00:24:45,278
They were fans of Shinobi. Definitely Revenge of Shinobi.

373
00:24:45,958 --> 00:24:48,778
And I don't want to just go ahead.

374
00:24:49,618 --> 00:24:55,038
No, go ahead. I don't want to talk about Shinobi without mentioning the phenomenal

375
00:24:55,038 --> 00:24:57,518
Game Gear versions of Shinobi.

376
00:24:57,938 --> 00:25:04,118
It is literally called the GG Shinobi single player, but there are puzzle elements onto it.

377
00:25:04,238 --> 00:25:12,958
And very much how God, how can I how Kirby like Kirby? you can kind of suck

378
00:25:12,958 --> 00:25:15,878
people up and then gain their powers or whatever, and you have different abilities.

379
00:25:16,278 --> 00:25:19,598
You couldn't really suck people up with Shinobi, but you could choose different Shinobi.

380
00:25:19,658 --> 00:25:23,258
So there was like a red one, a blue one, and they all had their different characteristics.

381
00:25:23,358 --> 00:25:24,698
Like one through the shurikens.

382
00:25:24,958 --> 00:25:27,498
Another one had a had a.

383
00:25:28,651 --> 00:25:33,471
Through bombs. Another one could climb the walls. He had claws. He'd climb the wall.

384
00:25:33,851 --> 00:25:38,451
Another one had this grappling hook. And depending on the level,

385
00:25:38,551 --> 00:25:41,431
you would have to change to that different Shinobi, that different ability.

386
00:25:41,611 --> 00:25:45,711
And you can go back to those maps once you unlock the other character and get

387
00:25:45,711 --> 00:25:49,591
into different rooms you couldn't get into before, a la Metroid,

388
00:25:49,911 --> 00:25:53,391
once you get different weapons and stuff. Dude, those games were fantastic.

389
00:25:53,911 --> 00:25:57,591
If you guys got a Game Gear or you got an emulator, later, play those games,

390
00:25:57,671 --> 00:26:00,551
man. They're great single player games. But back to Golden Axe.

391
00:26:01,211 --> 00:26:04,451
Speaking of Golden Axe and Game Gear, there's a great Game Gear version too,

392
00:26:04,491 --> 00:26:08,891
at least I thought it was. The Axe Battler. Do you remember that? Yep. Axe Battler.

393
00:26:10,351 --> 00:26:13,751
Definitely playable. I just remember once there was a bunch of people on the

394
00:26:13,751 --> 00:26:17,111
screen, the thing slowed down to like 10 frames a second, maybe.

395
00:26:17,331 --> 00:26:21,231
But yeah, it was a playable game, man. They did good with the technology that

396
00:26:21,231 --> 00:26:23,491
they had at the time, man. That's what I'm talking about.

397
00:26:23,791 --> 00:26:27,271
They just let these games kind of go to the wayside and just these

398
00:26:27,271 --> 00:26:30,171
franchises and just did nothing with them well if

399
00:26:30,171 --> 00:26:33,071
we're also talking about golden axe you can't forget about the duel i know you

400
00:26:33,071 --> 00:26:40,131
must have played that i did obviously my my least favorite i is a fighting game

401
00:26:40,131 --> 00:26:44,671
it was you know during the era where street fighter was out and everybody's

402
00:26:44,671 --> 00:26:48,251
capitalizing on on fighting games i think mortal combat had just come out,

403
00:26:49,140 --> 00:26:52,620
I don't know. When it came to the fighters, other than Virtua Fighter,

404
00:26:52,820 --> 00:26:57,420
maybe Last Bronx, but those one-on-one fighting games, 2D fighting games,

405
00:26:57,580 --> 00:27:00,620
I didn't think Sega was very good at. I didn't like that one.

406
00:27:00,960 --> 00:27:04,000
And then what was the other one they made? Eternal Champions or something like that?

407
00:27:04,640 --> 00:27:07,140
Oh, yeah, yeah. Eternal Champions, yeah. Yeah.

408
00:27:08,400 --> 00:27:09,680
I don't know, man. There's some

409
00:27:09,680 --> 00:27:13,320
people that like that game. They had the weird-ass fatalities on that one.

410
00:27:13,400 --> 00:27:16,860
But I just couldn't get into it, man. Good ideas, but I just couldn't get into those.

411
00:27:18,260 --> 00:27:21,920
It's it's funny too with talking about their fighting games because i feel like

412
00:27:21,920 --> 00:27:28,120
some people like literally like love eternal champions yeah and i don't get

413
00:27:28,120 --> 00:27:31,840
it man we we used to play it because i got it and i eventually got it on sega

414
00:27:31,840 --> 00:27:34,780
cd i think i have a 32x version too,

415
00:27:35,460 --> 00:27:39,500
only because i got them at like super cheap prices because i and my some of

416
00:27:39,500 --> 00:27:42,700
my friends come over and we play it but i think it was just the fact that we

417
00:27:42,700 --> 00:27:45,400
were so into fighting games we We need something different than Street Fighter.

418
00:27:45,420 --> 00:27:47,580
We played the hell out of Street Fighter 2.

419
00:27:47,860 --> 00:27:50,940
The hell out of Mortal Kombat 1. And it was just like, okay, what else is there?

420
00:27:51,420 --> 00:27:55,760
Oh, those Eternal Champions. And I remember Clay Fighter had come out at the

421
00:27:55,760 --> 00:27:59,320
time. And then Time Killers. You remember Time Killers, dude?

422
00:27:59,500 --> 00:28:02,460
You could kill somebody in one blow as soon as the game started.

423
00:28:02,540 --> 00:28:06,320
Just hit the buttons, like saw his face off. And it's like, game over. You're like, what?

424
00:28:06,580 --> 00:28:10,780
You used to play that in the arcade. I found out the move, and I would kill

425
00:28:10,780 --> 00:28:13,020
people in one move, and there goes your quarter.

426
00:28:13,180 --> 00:28:17,820
You know what I mean? and I was like, oh man, people used to get so pissed off at me.

427
00:28:18,340 --> 00:28:22,760
What a sucky game. I don't know, man. That could do, that could get a good remake.

428
00:28:23,760 --> 00:28:26,040
TimeKillers, right? TimeKillers is what it's called, right? Yeah,

429
00:28:26,040 --> 00:28:31,360
TimeKillers. I think it did. I think did Limited Run or something like that? I think somebody did.

430
00:28:32,620 --> 00:28:36,200
They did? Did they redo it? Let me see. I think you're right.

431
00:28:36,340 --> 00:28:39,080
Let me check real quick. I'm pretty sure, though, that somebody did do that.

432
00:28:40,480 --> 00:28:41,180
TimeKillers... Thanks for watching!

433
00:28:41,911 --> 00:28:49,311
Time killers that's so funny let's see time killers 1992.

434
00:28:51,471 --> 00:28:55,591
Ports uh i guess not okay thank god.

435
00:28:57,751 --> 00:29:02,891
I remember you were this one caveman dude he looked like he looked like the

436
00:29:02,891 --> 00:29:08,191
hannah barbara caveman guy and one of his moves instead of throwing a fireball

437
00:29:08,191 --> 00:29:10,531
he had like this his mellet, the spiked mellet on.

438
00:29:10,851 --> 00:29:15,471
And I remember he would pull a stone out of nowhere and hit it like a baseball

439
00:29:15,471 --> 00:29:17,631
bat at you. And that was essentially his fireball.

440
00:29:17,911 --> 00:29:20,731
I was like, God, this is so bad, dude. This is so bad.

441
00:29:21,871 --> 00:29:26,511
But I gotta admit, we had fun with it. Oh, of course, dude. How could you not?

442
00:29:26,571 --> 00:29:27,611
I love bad shit like that.

443
00:29:29,811 --> 00:29:33,711
Okay, so let's talk about, we got all those out the way, but let's talk about

444
00:29:33,711 --> 00:29:37,971
Streets of Rage really fast, because you gotta bring up the horrible Xbox game that came out.

445
00:29:40,031 --> 00:29:42,891
Streetwise yeah yeah thank god

446
00:29:42,891 --> 00:29:46,071
they didn't call it streets of rage but it is

447
00:29:46,071 --> 00:29:49,351
essentially the spiritual successor to the

448
00:29:49,351 --> 00:29:53,371
streets of rage franchise and i got

449
00:29:53,371 --> 00:29:56,391
to meet the guy who voiced the main character

450
00:29:56,391 --> 00:29:59,211
i forgot i please forgive me i forgot

451
00:29:59,211 --> 00:30:02,211
his name i got to meet him he would yeah he

452
00:30:02,211 --> 00:30:05,831
was at he was at one of our conventions at work you

453
00:30:05,831 --> 00:30:08,631
know and i said i have to correct us right now

454
00:30:08,631 --> 00:30:11,531
streetwise actually isn't a street of rage game

455
00:30:11,531 --> 00:30:15,251
it's a final fight game yeah but final

456
00:30:15,251 --> 00:30:18,171
fight was capcom this was actually made by sega i

457
00:30:18,171 --> 00:30:22,031
don't care what they say it was a it was a it was a streets of rage spiritual successor

458
00:30:22,031 --> 00:30:29,711
okay okay a lot of make sure yeah yeah capcom did final fight but you never

459
00:30:29,711 --> 00:30:32,671
know i mean it was during that time where there was rumors that capcom and sega

460
00:30:32,671 --> 00:30:36,671
were gonna remember a while ago it was like capcom and sega were gonna kind

461
00:30:36,671 --> 00:30:38,691
of team up and and possibly release a console.

462
00:30:38,911 --> 00:30:41,211
Remember that? It was after the Dreamcast.

463
00:30:41,711 --> 00:30:48,871
Yeah, there was like some rumors kind of swirling around that them and it was

464
00:30:48,871 --> 00:30:51,611
like a it was like for arcade junkies.

465
00:30:51,691 --> 00:30:54,671
It was possibly Sega, Capcom, and

466
00:30:54,671 --> 00:30:58,091
I think Namco or was Sega and Namco or something like that? I don't know.

467
00:30:58,431 --> 00:31:04,251
But it was talking about releasing a that's when the whole speculation of Dreamcast 2 was coming.

468
00:31:04,471 --> 00:31:07,431
But then the original Xbox came out.

469
00:31:07,511 --> 00:31:10,511
I do remember that okay yes yes i remember

470
00:31:10,511 --> 00:31:13,291
that and then some people call the xbox like

471
00:31:13,291 --> 00:31:16,691
dreamcast to not the dreamcast too yeah yeah yeah

472
00:31:16,691 --> 00:31:20,071
i mean because you look at the franchises that i brought along crazy taxi shenmue

473
00:31:20,071 --> 00:31:26,711
you know fantasy star yeah but yeah street streetwise oh god yeah so i got to

474
00:31:26,711 --> 00:31:31,131
meet the the guy so he was at our convention and he does voiceovers and he goes

475
00:31:31,131 --> 00:31:34,831
yeah one of my first jobs he goes and none of you guys played this he was on

476
00:31:34,831 --> 00:31:38,871
stage and he goes it It was called Street...

477
00:31:39,111 --> 00:31:39,591
What was it called?

478
00:31:40,813 --> 00:31:44,073
The full name? Yeah. Final Fight Streetwise.

479
00:31:45,093 --> 00:31:48,953
No, it wasn't Final Fight. There's no Final Fight in it. In Streetwise?

480
00:31:49,833 --> 00:31:53,573
Yeah, I just have Streetwise. I have to check my box. Because I'm looking at

481
00:31:53,573 --> 00:31:55,453
it right now, and it says Final Fight Streetwise.

482
00:31:56,853 --> 00:32:01,673
I don't remember it saying that. Are you thinking of Beatdown?

483
00:32:02,653 --> 00:32:06,653
Was it Beatdown? Remember that one, too? There was a Beatdown that was kind

484
00:32:06,653 --> 00:32:08,853
of like a... Yeah, I would have to...

485
00:32:10,013 --> 00:32:12,893
What's that thing what's that what's that theory called

486
00:32:12,893 --> 00:32:15,713
where you think you remember something and it's not what you remembered

487
00:32:15,713 --> 00:32:18,833
do you know what i'm talking about the mandela

488
00:32:18,833 --> 00:32:21,473
effect there we go mandela effect yeah did you

489
00:32:21,473 --> 00:32:25,273
hear about that lady with the frugal looms no so

490
00:32:25,273 --> 00:32:28,393
she she was swearing that frugal looms uh

491
00:32:28,393 --> 00:32:31,653
logo had a what's it

492
00:32:31,653 --> 00:32:35,813
called a cornucopia or whatever the the the

493
00:32:35,813 --> 00:32:40,593
tone i forgot forgot what it's called i might be saying it wrong but anyways

494
00:32:40,593 --> 00:32:45,373
yeah like a little cone basket like a weed basket right yeah yes and she's like

495
00:32:45,373 --> 00:32:49,393
yeah it had that on there one of your logos and they officially said no it hasn't

496
00:32:49,393 --> 00:32:52,413
and she goes no i swear to god it did and so they,

497
00:32:53,093 --> 00:32:57,213
frugal loom the company it was a haynes i don't know maybe it's frugal looms

498
00:32:57,213 --> 00:33:02,273
who knows but they said no these are all our logos from past to present and

499
00:33:02,273 --> 00:33:03,853
she goes no that's not all All of them.

500
00:33:03,893 --> 00:33:09,273
So she went in her drawer, told all her friends, bring all your underwear, whatever you got.

501
00:33:09,353 --> 00:33:11,753
And she found it. No way.

502
00:33:12,333 --> 00:33:15,533
She found it and took a picture. She's like, ha ha.

503
00:33:15,673 --> 00:33:19,853
And so is the Mandela effect really the Mandela effect? Or are they changing

504
00:33:19,853 --> 00:33:23,913
it to where we don't remember anymore? They're changing our memory.

505
00:33:24,813 --> 00:33:27,153
Oh, God, let's get too crazy now.

506
00:33:28,373 --> 00:33:33,273
We're the game. You got. Yeah, well, you got me. I got it. I got to grab my box, man.

507
00:33:33,573 --> 00:33:36,833
Because i gotta see does i gotta see if it says final fight

508
00:33:36,833 --> 00:33:39,593
maybe i'm thinking of a complete different game i'll

509
00:33:39,593 --> 00:33:43,473
be right back okay okay while mr

510
00:33:43,473 --> 00:33:46,693
nomad does that i will quickly talk

511
00:33:46,693 --> 00:33:50,273
about uh the game he

512
00:33:50,273 --> 00:33:53,293
we're referring to yeah so final fight

513
00:33:53,293 --> 00:34:00,893
streetwise came out i believe in the 2000s let's see here okay i got it here

514
00:34:00,893 --> 00:34:06,653
never mind he got it let's see no you are right it's called spike out battle

515
00:34:06,653 --> 00:34:10,713
street that's what you're thinking of that's right oh my god,

516
00:34:11,833 --> 00:34:16,773
spike out battle street is like the spiritual successor man to streets of rage

517
00:34:16,773 --> 00:34:21,193
and yeah i met the guy who voiced the main character on this,

518
00:34:22,305 --> 00:34:24,205
Because he brought it up on stage. He brought it up. He goes,

519
00:34:24,265 --> 00:34:27,365
yeah, I voiced one of the first games I ever did was this terrible game called,

520
00:34:28,025 --> 00:34:29,065
Spike Out Battle Street.

521
00:34:29,145 --> 00:34:31,525
I know none of you played it. And I just stood up and I go, woo!

522
00:34:32,005 --> 00:34:33,545
And he was like, except for that guy.

523
00:34:34,105 --> 00:34:37,705
And so I got to meet him after. I was like, hey, I'm the one that wooed you

524
00:34:37,705 --> 00:34:40,125
on stage. He goes, dude, you really play that game? I said, I have it.

525
00:34:40,625 --> 00:34:43,705
And I said, had I known you would have been here, I would have brought the cover

526
00:34:43,705 --> 00:34:44,585
and have you sign it, man.

527
00:34:45,005 --> 00:34:48,105
And so he's like, dude, you could send it to me, man. I'll sign it.

528
00:34:48,165 --> 00:34:51,445
I never got around to it. Oh, man. That's crazy. Wow.

529
00:34:52,705 --> 00:34:57,965
Wow. That's insane. Wait, but what is this here? Yo, check this out, good sir.

530
00:35:00,005 --> 00:35:02,905
SpikeOut is also based on a series called SlashOut, I guess?

531
00:35:03,685 --> 00:35:10,745
I don't know. Okay, so check it out. SlashOut, which was a SlashEmUp set in

532
00:35:10,745 --> 00:35:14,865
a medieval setting, was developed and released in 2000, also for arcades.

533
00:35:14,865 --> 00:35:19,185
A spinoff called Spiker's Battle, adding a versus fighting element,

534
00:35:19,345 --> 00:35:22,365
was developed and and released in 2001, again for arcades.

535
00:35:22,445 --> 00:35:26,285
Another follow-up was called Spike Out Battle Street.

536
00:35:26,365 --> 00:35:29,865
It was developed by Dimps and released exclusively for Xbox in 2005.

537
00:35:30,325 --> 00:35:36,145
A new port for the very first game is going to be included in the 2024 release

538
00:35:36,145 --> 00:35:39,645
of Like a Dragon, Infinite Wealth. Oh, nice!

539
00:35:40,865 --> 00:35:45,725
Fun! Hell yeah! There's a lot of crazy things happening right now with this

540
00:35:45,725 --> 00:35:46,765
whole Streets of Rage right now.

541
00:35:47,325 --> 00:35:51,905
Yeah, nuts, man. But hey, we've got to give props to this. Streets of Rage 1

542
00:35:51,905 --> 00:35:55,185
was fantastic. Streets of Rage 2 took it to the next level.

543
00:35:55,665 --> 00:35:59,665
Like I said, in my opinion, the best 16-bit soundtrack ever.

544
00:36:00,265 --> 00:36:02,705
Number 3 was good. It got a little weird.

545
00:36:03,325 --> 00:36:08,825
And then when they released 4, you could tell they wanted to play a lot like

546
00:36:08,825 --> 00:36:11,865
number 2, just more juggling, and 4 play at the same time.

547
00:36:12,385 --> 00:36:16,005
Fantastic. I just, I hope they do it right, man. I hope they do it right.

548
00:36:16,885 --> 00:36:20,825
You know, and before I wrap up here, because there's a lot to talk about,

549
00:36:20,985 --> 00:36:25,725
we brought up briefly that we discovered that there was new patents being worked

550
00:36:25,725 --> 00:36:28,425
on, or what's it called? Filed. There we go.

551
00:36:28,725 --> 00:36:33,765
And so those patents are as follows. So far, the patents are Alex Kidd,

552
00:36:33,805 --> 00:36:38,705
Afterburner, House of the Dead, Outrun, Super Monkey Ball, Altered Beasts,

553
00:36:38,925 --> 00:36:41,885
Eternal Champions, and Kid Chameleon.

554
00:36:41,885 --> 00:36:46,545
With good confidence, these other three have also been filed as well.

555
00:36:46,705 --> 00:36:53,945
Panzer Dragoon, Neon Genesis Evangelion, and Sakura Taisen are in early stages of development as well.

556
00:36:54,185 --> 00:37:02,165
How does that make you feel? I think Alex Kidd needs to be carefully redone

557
00:37:02,165 --> 00:37:04,825
because the first Alex Kidd in Miracle World,

558
00:37:04,885 --> 00:37:09,345
which was re-released on the Xbox One and PS4...

559
00:37:10,458 --> 00:37:14,318
With new graphics and everything. That was my Mario Brothers growing up.

560
00:37:14,458 --> 00:37:17,098
It was only one player, though. You can do two players.

561
00:37:17,298 --> 00:37:21,078
But as if anybody listening to our podcast where I was a huge Sega kid growing

562
00:37:21,078 --> 00:37:23,318
up, I wanted a Master System over NES.

563
00:37:24,198 --> 00:37:30,778
And Alex Kidd was like their answer. And it was a fantastic game with a bunch

564
00:37:30,778 --> 00:37:35,038
of Easter eggs, if you will. And the gameplay was fantastic.

565
00:37:35,718 --> 00:37:42,118
They then released the absolutely horrible sequel, which was called Alex Kidd

566
00:37:42,118 --> 00:37:44,498
The Lost Stars. That game sucked ass.

567
00:37:45,378 --> 00:37:51,938
Oh, dude, that game was so bad. I was like, it made me stop playing the first one.

568
00:37:53,958 --> 00:37:58,978
Then they did Alex Kidd Enchanted Castle, and they tried to grab the magic of

569
00:37:58,978 --> 00:38:02,338
the original one, and they just couldn't do it, man.

570
00:38:02,778 --> 00:38:10,118
And the ones on the Master System were pretty good after the Lost Star.

571
00:38:10,178 --> 00:38:14,398
So after Alex Kidd Lost Star, they released Alex Kidd High Tech World,

572
00:38:14,558 --> 00:38:17,758
which was short, but played very well.

573
00:38:18,038 --> 00:38:22,318
And then they released the highly sought after Alex Kidd in Shinobi World,

574
00:38:22,498 --> 00:38:25,158
which is a fantastic game.

575
00:38:26,671 --> 00:38:31,271
Collector's edition uh collectors definitely want that one for sure but that that was like,

576
00:38:31,811 --> 00:38:35,231
that was in sega kind of knew what they were doing like hey let's take one of our characters and

577
00:38:35,231 --> 00:38:39,191
put them in a world of another one of our characters and just kind of this hodgepodge

578
00:38:39,191 --> 00:38:43,831
and it worked it played very well and then enchanted castle came out on the

579
00:38:43,831 --> 00:38:50,331
sega genesis it just didn't play as well that was kind of sega's pseudo mascot

580
00:38:50,331 --> 00:38:53,711
after opa opa they went to alex kidd and then and eventually Sonic.

581
00:38:54,471 --> 00:38:59,051
And I don't think they ever really captured the magic of that original one,

582
00:38:59,171 --> 00:39:01,311
man. So, again, I hope they do this one right.

583
00:39:02,051 --> 00:39:06,511
I don't know if the original developers for the original game are around, but I hope they are.

584
00:39:06,891 --> 00:39:12,231
And then, of course, you know my favorite series of all time is Panzer Dragon. Oh, yes.

585
00:39:13,231 --> 00:39:16,831
Completely changed my world when I first played the first Panzer on the Saturn.

586
00:39:17,551 --> 00:39:21,591
Panzer Dragon's Vi, number two, I think is still,

587
00:39:21,651 --> 00:39:24,871
to this day, one of the best rail shooters ever made then they

588
00:39:24,871 --> 00:39:29,031
flipped the script and made an rpg called panzer

589
00:39:29,031 --> 00:39:32,251
dragoon saga the game is worth a thousand

590
00:39:32,251 --> 00:39:35,231
to two to three thousand dollars depending on the condition if you have it uh

591
00:39:35,231 --> 00:39:40,631
sealed or complete in box which i do have a couple you you you know you've seen

592
00:39:40,631 --> 00:39:46,151
you've seen my collection you know how big a panzer fan i am um and then and

593
00:39:46,151 --> 00:39:49,551
then going back to original xbox which a lot of people call the dreamcast 2

594
00:39:49,551 --> 00:39:52,051
uh they made panzer dragoon Orta,

595
00:39:52,131 --> 00:39:55,051
which played a lot like the original shooters 1 and 2.

596
00:39:55,871 --> 00:40:00,071
There was a little side one, too, on the Game Gear called Panzer Dragoon Mini,

597
00:40:00,271 --> 00:40:02,431
which played very well as well.

598
00:40:02,631 --> 00:40:05,611
Yeah, only in Japan. You would have to import that one.

599
00:40:05,871 --> 00:40:10,511
And then they released the absolutely terrible Crimson Dragon for the Kinect

600
00:40:10,511 --> 00:40:13,051
on the Xbox 360. I do not...

601
00:40:13,591 --> 00:40:17,191
Remember that? I do not... I do not...

602
00:40:17,671 --> 00:40:21,011
I do not call that one a Panzer Dragoon game, although it's in the same world,

603
00:40:21,111 --> 00:40:25,491
and it's It's one of the developers, but if anybody wants to read the story

604
00:40:25,491 --> 00:40:30,151
of the developers, I highly recommend it, especially after Panzer Dragoon.

605
00:40:30,151 --> 00:40:31,031
Cause there was this like.

606
00:40:32,100 --> 00:40:38,540
Dark cloud that had happened during the development were like some of these people died.

607
00:40:39,080 --> 00:40:41,980
And they like like horrific deaths

608
00:40:41,980 --> 00:40:44,760
like i don't know i don't know what was going on with this

609
00:40:44,760 --> 00:40:48,080
and a lot of people like although remake panzer dragoon

610
00:40:48,080 --> 00:40:51,160
saga maybe they will but they lost the original code to

611
00:40:51,160 --> 00:40:53,880
it so if they do it they have to do it from the ground

612
00:40:53,880 --> 00:40:56,640
up and that's another one of the reasons why that game is

613
00:40:56,640 --> 00:40:59,520
so sought after because they only made i think 20 000 copies of it

614
00:40:59,520 --> 00:41:02,380
and it's considered by a lot

615
00:41:02,380 --> 00:41:05,420
of people who've played it one of the best rpgs they've ever played including

616
00:41:05,420 --> 00:41:08,440
myself and the whole if

617
00:41:08,440 --> 00:41:11,160
anybody's played panther dragoon they know that there was

618
00:41:11,160 --> 00:41:14,080
like a language kind of created that's kind of based on

619
00:41:14,080 --> 00:41:17,820
german but has some latin kind of mixed in there the

620
00:41:17,820 --> 00:41:21,620
art on the game world-renowned artists

621
00:41:21,620 --> 00:41:25,060
have worked on like the cover art and the pamphlets

622
00:41:25,060 --> 00:41:28,820
on this game i mean it was it was such a task that

623
00:41:28,820 --> 00:41:31,700
anybody who's played these games will know how much work was

624
00:41:31,700 --> 00:41:34,740
done on it and i cannot tell you how excited i am

625
00:41:34,740 --> 00:41:39,640
about the new pan new panzer now they remade the original one and i thought

626
00:41:39,640 --> 00:41:45,220
was okay i don't think it captured the magic of the first one it was it it felt

627
00:41:45,220 --> 00:41:49,300
kind of slow but anybody who's a fan of the original one they'll respect the

628
00:41:49,300 --> 00:41:53,220
the panzer dragoon remake and apparently number two's in the in the works right

629
00:41:53,220 --> 00:41:54,640
now, and they better do number two right,

630
00:41:54,740 --> 00:41:57,380
man, because number two was, for me, groundbreaking.

631
00:41:57,780 --> 00:42:01,500
I mean, that game is to this day one of my all-time favorite rail shooters.

632
00:42:02,360 --> 00:42:05,960
Man, I love the passion you have for that. I really do. We could talk about

633
00:42:05,960 --> 00:42:08,160
all the rest of them, but I just want to bring up one last one,

634
00:42:08,300 --> 00:42:09,720
and then we got to wrap up here.

635
00:42:09,840 --> 00:42:12,920
But I got to bring up, because we've talked about House of Dead in the past.

636
00:42:13,240 --> 00:42:16,660
Eternal Champions, we already touched about. Kid Chameleon, that's cool.

637
00:42:16,820 --> 00:42:18,800
But I got to bring up Outrun.

638
00:42:19,420 --> 00:42:21,680
Because who the fuck talks about Outrun anymore?

639
00:42:23,300 --> 00:42:27,420
Yeah, I played that one arcade, the seat moving game.

640
00:42:27,540 --> 00:42:34,240
I was lucky enough to actually meet the creator, Yu Suzuki, and I had him sign.

641
00:42:34,420 --> 00:42:39,700
It was at the GameStop in Milpitas, I believe he was there and he was signing copies for Shenmue.

642
00:42:40,571 --> 00:42:44,651
And I went there and I had my Shinmue copy, but I was like, no,

643
00:42:44,731 --> 00:42:47,271
fuck that. I'm going to take all because I'm such a big fan of his.

644
00:42:47,791 --> 00:42:52,791
So I took he did he did hang on. So I took that. He did outrun.

645
00:42:53,111 --> 00:42:56,391
So I took that cover all master system. Actually, no, I took the whole case.

646
00:42:56,731 --> 00:43:00,091
He did afterburner. He did Ferrari 355 challenge.

647
00:43:00,231 --> 00:43:03,811
He did all these simulation kind of games. And I took him over there.

648
00:43:03,831 --> 00:43:07,491
He had a translator there and he was only signing one copy.

649
00:43:07,491 --> 00:43:12,931
So i go up there and i i bow i call him suzuki-san everything i was like can you please sign my games,

650
00:43:13,551 --> 00:43:17,931
and then the translator doesn't even he he doesn't talk to you he just comes

651
00:43:17,931 --> 00:43:21,911
to me directly he goes no he's only signing shenmue and i was like oh man i

652
00:43:21,911 --> 00:43:24,411
had my game gear with the master gear converter.

653
00:43:25,431 --> 00:43:31,311
With with outrun in there and i had it playing and then he goes no he puts him

654
00:43:31,311 --> 00:43:34,211
to the side he goes no and he tells him come here and he asked the guy and the

655
00:43:34,211 --> 00:43:37,451
translator asked me he goes uh Suzuki-san wants to know, do you still play these?

656
00:43:37,571 --> 00:43:38,871
And I was like, I'm playing it right now.

657
00:43:39,471 --> 00:43:44,551
And he grabs a hang-on, and he looks at it.

658
00:43:45,111 --> 00:43:49,471
And you could see, like, the memories that he had, and he's just kind of holding

659
00:43:49,471 --> 00:43:51,111
it, kind of bowing his head, like, yeah.

660
00:43:51,731 --> 00:43:56,071
He goes, this is my first game I worked on. And I was like, can he sign them?

661
00:43:56,311 --> 00:43:59,531
And so I took all the covers out, and he signed every single one,

662
00:43:59,631 --> 00:44:04,831
dude, including my Shenmue. I took a picture with him and it ruined it for everybody

663
00:44:04,831 --> 00:44:08,491
else because the next person in line, he was like, well, I want my Shenmue and

664
00:44:08,491 --> 00:44:11,231
my strategy guide signed. He goes, no, he's only going to sign one thing.

665
00:44:11,491 --> 00:44:14,411
And the guy goes, he just signed six things from that other guy.

666
00:44:15,231 --> 00:44:19,571
And the other guy goes, well, do you have hang on and after burner?

667
00:44:20,131 --> 00:44:25,391
He goes, no. He goes, yeah, he's only signing one thing. And I do, I got so lucky.

668
00:44:25,771 --> 00:44:28,811
Who was my manager at the time? He went with me, Pete, Pete DeLuki.

669
00:44:28,871 --> 00:44:31,051
If you're listening to this, thanks for taking me, man. man,

670
00:44:31,051 --> 00:44:33,871
because that was a memory I'll never, ever forget.

671
00:44:34,071 --> 00:44:39,611
But Hang On, and they made some spin-offs on that one. Hang On, God, what, 2000.

672
00:44:40,591 --> 00:44:44,271
Hang On 3D I got. Coast to Coast is highly sought after.

673
00:44:45,031 --> 00:44:50,011
Great, great games. That's my favorite outrun of all time is Coast to Coast.

674
00:44:50,471 --> 00:44:52,591
Yeah, dude. Such great games, man.

675
00:44:54,003 --> 00:45:00,123
And I'm a huge fan of Ferrari, and so is you. I mean, Yu Suzuki obviously puts

676
00:45:00,123 --> 00:45:01,323
a Ferrari, and then he owns a Ferrari.

677
00:45:01,623 --> 00:45:07,243
And that's why he made Ferrari 355 Challenge in the arcade with a multi-screen. Oh, really?

678
00:45:07,863 --> 00:45:10,903
Yeah, so it has a multi-screen in the arcades. And the Dreamcast version,

679
00:45:11,023 --> 00:45:13,983
you could system link, so you could play people one-on-one.

680
00:45:14,203 --> 00:45:16,763
Great series, man. Great music.

681
00:45:17,343 --> 00:45:20,503
That was the first time you could choose your different music in the game. Remember that?

682
00:45:20,703 --> 00:45:23,603
Had Metrical Sound Shower. you could change

683
00:45:23,603 --> 00:45:27,523
the oh what did i want to race to different paths oh

684
00:45:27,523 --> 00:45:31,263
dude just fantastic game man great memories and

685
00:45:31,263 --> 00:45:34,083
it totally like set the you know

686
00:45:34,083 --> 00:45:36,823
in some respects it kind of makes me think for me at least it makes me feel like it

687
00:45:36,823 --> 00:45:39,683
kind of set the groundwork for games like forza horizon

688
00:45:39,683 --> 00:45:42,463
and summer especially coast to coast you know what i mean like that

689
00:45:42,463 --> 00:45:45,223
tropical like you know you go through the world kind of

690
00:45:45,223 --> 00:45:48,203
thing yeah it's such a beautiful now all

691
00:45:48,203 --> 00:45:51,023
those are now yeah it's a good good one too yeah i would say that

692
00:45:51,023 --> 00:45:54,323
they're all kind of like outrun was a huge part of that like

693
00:45:54,323 --> 00:45:57,283
the founding level of everything right yeah and

694
00:45:57,283 --> 00:46:00,143
i wanted to get the art arcade one up of outrun the sitting

695
00:46:00,143 --> 00:46:06,803
down one but i got no room in my in my game room right now but if i was to come

696
00:46:06,803 --> 00:46:10,203
across it at a good price i would definitely get it i did want to bring up one

697
00:46:10,203 --> 00:46:13,903
of the games you brought up was kid chameleon that was one of the games that

698
00:46:13,903 --> 00:46:17,723
was made by visual concepts who's now known known to making the NBA 2K games.

699
00:46:18,403 --> 00:46:22,123
Visual Concepts did that one. And I was actually a tester on that game. Really?

700
00:46:22,883 --> 00:46:27,123
Yeah, I was a tester on Kid Chameleon. And as good as that game plays,

701
00:46:27,383 --> 00:46:30,223
it didn't play that good when I was testing it, man. It...

702
00:46:31,939 --> 00:46:35,339
It was rough, dude. It was back in the days where you had to run into a wall

703
00:46:35,339 --> 00:46:38,619
like 80 times in a row to test collision detection.

704
00:46:39,659 --> 00:46:42,059
And yeah, it sucked.

705
00:46:44,579 --> 00:46:47,759
It came out to be a very good game, though. Very, very good game.

706
00:46:47,879 --> 00:46:48,479
Kid Chameleon's awesome.

707
00:46:49,179 --> 00:46:52,919
It is awesome, and I will say it has one of the best, one of the funniest,

708
00:46:53,099 --> 00:46:58,059
one of the most 90s-like protagonists in a game, right? He's wearing a leather jacket.

709
00:46:59,079 --> 00:47:03,559
Yep. He's got three glasses on to it. no he had Ray-Bans on I'm looking at it

710
00:47:03,559 --> 00:47:08,499
right now he's like on a skateboard or whatever yeah Kid Chameleon man it was

711
00:47:08,499 --> 00:47:14,059
basically Sega's version of Kirby oh yeah that's yeah okay that's a good way to put it yeah,

712
00:47:14,939 --> 00:47:19,519
you gain the powers of all the guys you hit and you can use their powers and

713
00:47:19,519 --> 00:47:23,719
stuff yeah yeah that's I think Kid Chameleon is also on a franchise well that

714
00:47:23,719 --> 00:47:26,559
also had a remake came out recently no?

715
00:47:27,119 --> 00:47:31,059
I don't know I don't know if Kid Chameleon did it because i thought it did with

716
00:47:31,059 --> 00:47:33,859
around the same time as the other one the uh the one we're just talking about

717
00:47:33,859 --> 00:47:39,919
outskid no i don't i don't know if kid chameleon did i know rocket knight adventures

718
00:47:39,919 --> 00:47:44,799
is getting a new one oh there's an unfit or there was an unofficial remake of kid chameleon,

719
00:47:45,259 --> 00:47:53,299
what was it called just it's chameleon kid no it's called kid chameleon but it's unofficial,

720
00:47:55,319 --> 00:47:58,639
special well you know what with all those series man and all the things they're

721
00:47:58,639 --> 00:48:02,299
doing it's very exciting to see sega kind of come back and bring back its roots

722
00:48:02,299 --> 00:48:07,599
but you know what i'm looking for i hope that we see echo the dolphin come back,

723
00:48:09,779 --> 00:48:11,339
that would be one for the.

724
00:48:14,279 --> 00:48:20,579
Would you say vr yeah imagine it vr you're in water you're like oh man that

725
00:48:20,579 --> 00:48:25,279
could be cool man Yeah, you get to swim first person and you jump on a dolphin.

726
00:48:26,592 --> 00:48:30,532
Bro you are uncle uncle

727
00:48:30,532 --> 00:48:33,732
dolphin uncle dolphin yes

728
00:48:33,732 --> 00:48:39,632
uh but yes that is our chat on the sega classics i i love how passionate you

729
00:48:39,632 --> 00:48:42,412
are about sega and what it what it means to you and i think there's nothing

730
00:48:42,412 --> 00:48:45,452
better when we get to talk about the things we love and the memories you have

731
00:48:45,452 --> 00:48:51,012
for it right it's just it's uncomfortable it's just you can never match that feeling of what gaming,

732
00:48:51,492 --> 00:48:54,532
means to all of us so thank you mr nomad for

733
00:48:54,532 --> 00:48:57,752
sharing your memories and hopefully we will

734
00:48:57,752 --> 00:49:01,892
get these remakes and they will be awesome i worry that they might not be but

735
00:49:01,892 --> 00:49:05,312
you know hey you still got the originals right yeah me too i'm worried about

736
00:49:05,312 --> 00:49:09,812
that too and before we end don't forget about that shinobi code guys yes that

737
00:49:09,812 --> 00:49:16,552
was from the code corner all right everybody as always i I am Uncle Dad,

738
00:49:16,672 --> 00:49:19,132
and you can find me on Instagram at Uncle Dad Talks.

739
00:49:19,132 --> 00:49:22,992
And of course, with me as always at the Game Papas is Mr.

740
00:49:23,192 --> 00:49:27,212
Nomad. You can find him at Retro Gaming Nomad on Instagram as well.

741
00:49:27,232 --> 00:49:29,912
Is that correct? That is correct. All one word.

742
00:49:30,612 --> 00:49:34,492
All one word. And remember, everybody, we'll see you in a couple of weeks.

743
00:49:34,552 --> 00:49:38,432
And remember, peace, love, game on. Take care, everybody.

744
00:49:38,800 --> 00:49:51,993
Music.